using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 记录之前的ability序列满足某个序列
/// combo的时候根据当前序列决定combo
///
public class ConditionAbilitySeq : ConditionBase
{
List m_TargetAbilitySeq = new List();
public ConditionAbilitySeq(List commandSeq)
: base()
{
m_TargetAbilitySeq = commandSeq;
}
public override bool Evaluate()
{
// 验证记录的abilitySeq是否满足
throw new System.NotImplementedException();
}
}