using System.Collections; using System.Collections.Generic; using UnityEngine; public class ConditionAttkExpireTime : ConditionBase { AttackState m_State; float m_ExpireTime; public ConditionAttkExpireTime(AttackState attack, float expireTime) { m_State = attack; m_ExpireTime = expireTime; } public override bool Evaluate() { return m_State.ExpireTime > m_ExpireTime; } }