using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 某个角色是否浮空 /// public class ConditionInAir : ConditionBase { PhysicsPrimitive m_Prim; public ConditionInAir(PhysicsPrimitive prim) { m_Prim = prim; } public override bool Evaluate() { return m_Prim.IsInAir; } }