using System.Collections; using System.Collections.Generic; using UnityEngine; public class ConditionNoMoveButtonHold : ConditionBase { public ConditionNoMoveButtonHold() { } public override bool Evaluate() { bool isMoveButtonDown = InputManager.Instance.IsButtonHold(GamepadButton.Left) || InputManager.Instance.IsButtonHold(GamepadButton.Right); return !isMoveButtonDown; } }