using System.Collections; using System.Collections.Generic; using UnityEngine; public class HitInfo { public HitDefination defination; /// /// 记录这个hit命中的avatar /// private List m_HitAvatars = new List(); public void AddRecord(Avatar avatar) { if (!m_HitAvatars.Contains(avatar)) m_HitAvatars.Add(avatar); } // 招式结束后,清除记录的avatar public void WipeRecords() { m_HitAvatars.Clear(); } public bool HasRecord(Avatar avatar) { return m_HitAvatars.Contains(avatar); } }