using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HitInfo
{
public HitDefination defination;
///
/// 记录这个hit命中的avatar
///
private List m_HitAvatars = new List();
public void AddRecord(Avatar avatar)
{
if (!m_HitAvatars.Contains(avatar))
m_HitAvatars.Add(avatar);
}
// 招式结束后,清除记录的avatar
public void WipeRecords()
{
m_HitAvatars.Clear();
}
public bool HasRecord(Avatar avatar)
{
return m_HitAvatars.Contains(avatar);
}
}