using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 每个招式配置的单个hit数据
///
public class Hit
{
public HitDefination defination;
///
/// 记录这个hit命中的avatar,避免连续击中
///
private List m_HitAvatars = new List();
public void AddRecord(IInteractable interactable)
{
if (!m_HitAvatars.Contains(interactable))
m_HitAvatars.Add(interactable);
}
// 招式结束后,清除记录的avatar
public void WipeRecords()
{
m_HitAvatars.Clear();
}
public bool HasRecord(IInteractable interactable)
{
return m_HitAvatars.Contains(interactable);
}
}