using System.Collections; using System.Collections.Generic; using UnityEngine; public class Hurtbox : MonoBehaviour { [SerializeField] private PhysicsBox m_BoxCollider; public PhysicsBox Collider { get { return m_BoxCollider; } } [SerializeField] private MonoBehaviour m_Host; public IInteractable Host { get { return m_Host as IInteractable; } } private void Awake() { HitManager.Instance.AddHurtBox(this); } }