using System.Collections; using System.Collections.Generic; using UnityEngine; public static class StaticDefine { // unit image用到的材质 public static Dictionary imageEffectMaterails = new Dictionary() { { EImageEffectMaterails.MotionBlur, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_motion_blur.mat"}, { EImageEffectMaterails.Glitch, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_glitch.mat"}, }; public struct ShaderDefine { public ShaderDefine(string n, string p) { name = n; path = p; } public string name; public string path; } public static Dictionary shaders = new Dictionary { { EShader.Blur, new ShaderDefine("Erika/Common/Image/Blur", "")}, { EShader.SolidColor, new ShaderDefine("Erika/Common/SolidColor", "") }, }; public static string bundleManifest = "bundles"; // Assets/Resources/bundles.json }