using System.Collections; using System.Collections.Generic; using UnityEngine; public enum EImageEffectMaterails { MotionBlur, Glitch, ColorDrift, } public static class StaticDefine { public static Dictionary imageEffectMaterails = new Dictionary() { { EImageEffectMaterails.MotionBlur, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_motionBlur.mat"}, { EImageEffectMaterails.Glitch, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_glitch.mat"}, }; public static string bundleManifest = "bundles"; // Assets/Resources/bundles.json }