using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum EImageEffectMaterails
{
MotionBlur,
Glitch,
ColorDrift,
}
public static class StaticDefine
{
public static Dictionary imageEffectMaterails = new Dictionary() {
{ EImageEffectMaterails.MotionBlur, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_motionBlur.mat"},
{ EImageEffectMaterails.Glitch, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_glitch.mat"},
};
public static string bundleManifest = "bundles"; // Assets/Resources/bundles.json
}