using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class HairAssignMaterials : MonoBehaviour { public Material material; public SkinnedMeshRenderer renderer; public int count; public void OnEnable() { if (renderer == null) return; Material[] materials = new Material[count]; for(int i = 0; i < count;++i) { materials[i] = material; } renderer.sharedMaterials = materials; } }