using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class ResourceManager : Singleton { public enum EImageEffectMaterails { MotionBlur, Glitch, } public readonly Dictionary imageEffectMaterails = new Dictionary() { { EImageEffectMaterails.MotionBlur, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_motionBlur.mat"}, }; }