using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 碰撞球 /// public class PhysicsBall : PhysicsPrimitive { public override PrimitiveType Type { get { return PrimitiveType.Ball; } } [SerializeField] private float m_Radius; public float Radius { get { return m_Radius; } } public void OnDrawGizmos() { Gizmos.DrawSphere(m_Center, m_Radius); } void Start() { base.OnInit(); } }