using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 刚体 /// public sealed class PhysicsBody : MonoBehaviour { [SerializeField] private Vector3 m_Velocity; public Vector3 Velocity { get { return m_Velocity; } } [SerializeField] private float m_Weight; public float Weight { get { return m_Weight; } } [SerializeField] private Vector3 m_Accelaration; public Vector3 Accelaration { get { return m_Accelaration; } } [Tooltip("摩擦力")] [SerializeField] private float m_Frication; }