using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 碰撞的信息 /// public class PhysicsCollisionInfo { } public sealed class PhysicsHelper { #region 简略版的2D检测,忽略z轴,对于格斗游戏来说使用2D物理 public static bool BallvsBall2D(PhysicsBall ball1, PhysicsBall ball2, out PhysicsCollisionInfo info) { info = null; return true; } public static bool BoxvsBox2D(PhysicsBox box1, PhysicsBox box2, out PhysicsCollisionInfo info) { info = null; return true; } public static bool BallvsBox2D(PhysicsBall ball, PhysicsBox box, out PhysicsCollisionInfo info) { info = null; return true; } #endregion public static bool BallvsBall(PhysicsBall ball1, PhysicsBall ball2, out PhysicsCollisionInfo info) { info = null; return true; } public static bool BoxvsBox(PhysicsBox box1, PhysicsBox box2, out PhysicsCollisionInfo info) { info = null; return true; } public static bool BallvsBox(PhysicsBall ball, PhysicsBox box, out PhysicsCollisionInfo info) { info = null; return true; } }