using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 物理碰撞体基类
/// 只需要Box和Ball两种
///
public abstract class PhysicsPrimitive : MonoBehaviour
{
[SerializeField]
///
/// 这个primitive是否参与物理计算,用来快速给物体取消和恢复重力影响
///
protected bool m_IsActive;
public bool IsActive
{
get
{
return m_IsActive;
}
}
///
/// 这个primitive所属的物体
///
protected Transform m_Parent;
public Transform Parent
{
get
{
return m_Parent;
}
}
///
/// 唯一ID
///
protected int m_ID;
public int ID
{
get
{
return m_ID;
}
}
[SerializeField]
protected PhysicsGroup m_Group;
public PhysicsGroup Group
{
get
{
return m_Group;
}
}
[SerializeField]
protected PhysicsTag m_Tag;
public PhysicsTag Tag
{
get
{
return m_Tag;
}
}
[SerializeField]
protected string m_Title;
public string Title
{
get
{
return m_Title;
}
}
[SerializeField]
protected string m_Desc;
public string Desc
{
get
{
return m_Desc;
}
}
///
/// 初始化,设置一些公共数据
///
protected void OnInit()
{
m_ID = UIDManager.Acquire();
m_Parent = transform;
}
protected Color Color_Green = new Color(0,1, 0, 0.5f);
[SerializeField]
protected Color m_HintColor = new Color(0, 0, 0, 0.5f);
}