using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 标记
///
public enum PhysicsTag
{
Player,
Oponent,
}
///
/// 分类
///
public enum PhysicsGroup
{
Character,
Environment,
Props,
}
public class PhysicsWorld : Singleton
{
private int m_UpdateRate = 60;
public void Update()
{
}
}