using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 标记 /// public enum PhysicsTag { Player, Oponent, } /// /// 分类 /// public enum PhysicsGroup { Character, Environment, Props, } /// /// 适用于战斗的物理系统 /// public class PhysicsWorld : Singleton { private int m_UpdateRate = 60; public void Update() { } }