using System.Collections; using System.Collections.Generic; using UnityEngine; public class Projectile : MonoBehaviour { public Box collider; public bool multiColliders; public List colliders; public UnitController owner; public bool isActive; public Vector3 velocity; // 初始速度 public float gravity; public bool towardDirection; // foward朝向运动的方向 void OnEnable() { ColliderRegistry.Instance.AddProjectile(this); } void Update() { } void OnDestroy() { ColliderRegistry.Instance.RemoveProjectile(this); } }