using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestInput : MonoBehaviour { private void Update() { InputManager.Instance.OnUpdate(); //if(Input.GetKeyDown("j")) //{ // InputManager.Instance.OnAttack(); //} //if(Input.GetKeyDown("space")) //{ // InputManager.Instance.OnJump(); //} //if(Input.GetKeyDown("d")) //{ // InputManager.Instance.OnMoveRight(); //} //if(Input.GetKeyDown("a")) //{ // InputManager.Instance.OnMoveLeft(); //} } }