using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class ArmorSoldierScript : Avatar, IInteractable { int Anim_Idle; int Anim_HurtFront; int Anim_LightHurt; int Anim_MidiumHurt; int Anim_HeavyHurt; int Anim_GroundHurt; int Anim_AirHurt; int Anim_GetUp; void SetupAnim() { Anim_Idle = Animator.StringToHash("Idle"); Anim_HurtFront = Animator.StringToHash("Hurt_Front"); Anim_LightHurt = Animator.StringToHash("Hurt_Light"); Anim_MidiumHurt = Animator.StringToHash("Hurt_Midium"); Anim_HeavyHurt = Animator.StringToHash("Hurt_Heavy"); Anim_GroundHurt = Animator.StringToHash("Hurt_Ground"); Anim_AirHurt = Animator.StringToHash("Hurt_Air"); Anim_GetUp = Animator.StringToHash("GetUp"); } }