using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class SaionjiScript : MonoBehaviour { /// /// ability system /// AbilitySystem m_AbilitySystem = new AbilitySystem(); ConditionBase And(ConditionBase c1, ConditionBase c2) { return new ConditionAnd(c1, c2); } ConditionBase Or(ConditionBase c1, ConditionBase c2) { return new ConditionOr(c1,c2); } /// /// 设置abilities /// void SetupAbilities() { IdleAbility idleAbility = new IdleAbility(Anim_Idle); m_AbilitySystem.AddAbility(idleAbility); } }