using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class SaionjiScript : MonoBehaviour
{
///
/// ability system
///
AbilitySystem m_AbilitySystem = new AbilitySystem();
ConditionBase And(ConditionBase c1, ConditionBase c2)
{
return new ConditionAnd(c1, c2);
}
ConditionBase Or(ConditionBase c1, ConditionBase c2)
{
return new ConditionOr(c1,c2);
}
///
/// 设置abilities
///
void SetupAbilities()
{
IdleAbility idleAbility = new IdleAbility(Anim_Idle);
m_AbilitySystem.AddAbility(idleAbility);
}
}