using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class SaionjiScript : Avatar { int Anim_Idle; int Anim_Run; int Anim_RunStop; int Anim_LightAttack1; int Anim_LightAttack2; int Anim_LightAttack3; int Anim_LightAttack4; int Anim_LightAttack5; int Anim_LightAttackRush; int Anim_SideKick; int Anim_SideKickRush; int Anim_DashWithSword; int Anim_SuperKick; int Anim_Gun1; int Anim_Gun2; int Anim_Gun3; int Anim_Gun4; int Anim_JumpStart; int Anim_JumpUp; int Anim_JumpDown; int Anim_JumpEnd; int Anim_AirDash; int Anim_AirAttack1; void GetAnimHash() { //Anim_Idle = Animator.StringToHash("Idle_Gun"); //Anim_Idle = Animator.StringToHash("Idle_Fight"); //Anim_Idle = Animator.StringToHash("Idle_Fight2"); Anim_Idle = Animator.StringToHash("Idle_Relax"); Anim_Idle = Animator.StringToHash("Idle_Stand"); Anim_Run = Animator.StringToHash("Run_Sword_Fast"); Anim_LightAttack1 = Animator.StringToHash("Light_Attk_1"); Anim_LightAttack2 = Animator.StringToHash("Light_Attk_2"); Anim_LightAttack3 = Animator.StringToHash("Light_Attk_3"); Anim_LightAttack4 = Animator.StringToHash("Light_Attk_4"); Anim_LightAttack5 = Animator.StringToHash("Light_Attk_5"); Anim_LightAttackRush = Animator.StringToHash("Heavy_Attk_Rush_Third"); Anim_SideKick = Animator.StringToHash("SideKick"); Anim_SideKickRush = Animator.StringToHash("SideKickRush"); Anim_SuperKick = Animator.StringToHash("SuperKickCombo"); Anim_DashWithSword = Animator.StringToHash("Dash_With_Sword"); Anim_Gun1 = Animator.StringToHash("Gun01"); Anim_Gun2 = Animator.StringToHash("Gun02"); Anim_Gun3 = Animator.StringToHash("Gun03"); Anim_Gun4 = Animator.StringToHash("Gun04"); Anim_JumpStart = Animator.StringToHash("Jump_Start"); Anim_JumpUp = Animator.StringToHash("Jump_Up"); Anim_JumpDown = Animator.StringToHash("Jump_Down"); Anim_JumpEnd = Animator.StringToHash("Jump_End"); Anim_AirDash = Animator.StringToHash("Air_Dash"); Anim_AirAttack1 = Animator.StringToHash("Air_Attk_1"); } }