using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class SaionjiScript : MonoBehaviour, IInteractable { public PhysicsBox m_Hitbox; public PhysicsBox m_Hurtbox; public PhysicsPrimitive[] GetAllPrimitive() { throw new System.NotImplementedException(); } public PhysicsBox GetHitbox() { throw new System.NotImplementedException(); } public PhysicsBox GetHurtbox() { throw new System.NotImplementedException(); } public PhysicsPrimitive[] GetAllHit() { throw new System.NotImplementedException(); } public bool IsHit() { bool isHit = PhysicsWorld.Instance.HasCollision(m_Hitbox); return isHit; } public bool IsHurt() { bool isHurt = PhysicsWorld.Instance.HasCollision(m_Hurtbox); return isHurt; } }