using System.Collections; using System.Collections.Generic; using UnityEngine; public class SaionjiUberAbility : UberAbility { Avatar m_Avatar; AbilitySystem m_AbilitySystem; public SaionjiUberAbility(Avatar avatar, AbilitySystem system) { m_Avatar = avatar; m_AbilitySystem = system; } public override void OnUpdate() { } public override void OnPhysicsUpdate() { } }