using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class WaitForTransitionDone : IEnumerator { UnitAnimation m_UnitAnimation; public WaitForTransitionDone(UnitAnimation unitAnim) { m_UnitAnimation = unitAnim; } public object Current => null; public bool MoveNext() { return m_UnitAnimation.isInTransition; } public void Reset() { } }