using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ColliderBox { public enum Pivot { MiddleBottom = 0, MiddleCenter = 1, } public enum EColliderType { HitBox, HurtBox, ThrowBox, BlockBox, DefendBox, } public EColliderType type; public Vector3 position; public Vector3 size; public bool active; }