using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public partial class ColliderBox { // pivot public enum Pivot { MiddleBottom = 0, MiddleCenter = 1, } // 分化为不同的collider类型 public enum EColliderType { HitBox, HurtBox, ThrowBox, BlockBox, DefendBox, } [DisallowModifiyInGUI] [Tooltip("Collider类型")] public EColliderType type; [DisallowModifiyInGUI] [Tooltip("Collider原点")] public Pivot pivot; }