using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class ColliderData { [Serializable] public class ColliderFrame { [SerializeField] public int frameIndex; [SerializeField] public Vector3 position; [SerializeField] public Vector3 size; [SerializeField] public bool active; } [SerializeField] public ColliderBox.EColliderType type; [SerializeField] public List frames; }