using System.Collections; using System.Collections.Generic; using UnityEngine; public class ColliderRegistry : Singleton { public List colliders = new List(); public void AddCollider(UnitCollider collider) { if (!colliders.Contains(collider)) colliders.Add(collider); } public void RemoveCollider(UnitCollider collider) { if (colliders.Contains(collider)) colliders.Remove(collider); } }