using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class PCState : UnitState { void OnTimeLineEvent(AnimationEventBase animEvent) { if(animEvent is EventUnit_SetPosition) { EventUnit_SetPosition setPos = animEvent as EventUnit_SetPosition; Vector3 pos = owner.transform.position; if(setPos.setY) { pos.y = setPos.y; } owner.transform.position = pos; } } }