using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(AnimationData))] public class AnimationDataEditor : Editor { AnimationData animData; public void OnEnable() { animData = target as AnimationData; } public void OnDisable() { } public override void OnInspectorGUI() { this.DrawDefaultInspector(); //if (animData == null) // return; //EditorGUI.BeginChangeCheck(); //GUILayout.Label("Animation File:"); //GUILayout.TextField(animData.animationName); //if(EditorGUI.EndChangeCheck()) //{ // EditorUtility.SetDirty(animData); // AssetDatabase.SaveAssets(); //} } }