using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventMesh_ImageEffect_MotionBlur : AnimationEventBase { public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventMesh_ImageEffect_MotionBlur; public override string shortName => "M"; public float lifeTime; public float angle; public float distance; [Tooltip("隐藏角色")] public bool hideUnitInMainCamera; }