using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventProjectile : AnimationEventBase { public enum EMoveType { GoStraight, Curve, } public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventProjectile; } } public override string shortName { get { return "P"; } } [Tooltip("Projectile path")] public string projectilePath; [Tooltip("Is attached to a bone")] public bool attachedToBone; [Tooltip("Bone path attach to")] public string bone; [Tooltip("Position offset")] public Vector3 posOffset; [Tooltip("Rotation in euler")] public Vector3 rotation; [When("moveType", EMoveType.GoStraight), Tooltip("Scale")] public Vector3 scale = Vector3.one; [Comment("[ 运动方式 ]", TextAnchor.MiddleCenter)] public EMoveType moveType; [When("moveType", EMoveType.GoStraight), Tooltip("初始速度")] public Vector3 velocity; public bool towardDirection; [Comment("[ 击中反馈 ]", TextAnchor.MiddleCenter)] public string sparkPath; [Tooltip("击中效果")] public ColliderBox.EHitResponse hitResponse; }