using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventUnit_SetPosition : AnimationEventBase { public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventUnit_SetPosition; public override string shortName => "P"; public bool setX; [If("setX")] public float x; public bool setY; [If("setY")] public float y; public bool setZ; [If("setZ")] public float z; }