using UnityEngine; using System.Collections; using AdvancedInspector; [AdvancedInspector] public class AIExample10_ReadOnly : MonoBehaviour { // There's a few ways to display an item but prevent it from being edited. // The first is using the ReadOnly attribute; [Inspect, ReadOnly] public float myField; // A property with only a getter is also not editable. [Inspect] public float MyGetter { get { return myField; } } // Everything can be turned "Read Only", even method. [Inspect, ReadOnly] public void MyMethod() { myField++; } }