using UnityEngine; using System.Collections; using AdvancedInspector; [AdvancedInspector] public class AIExample11_ReadOnlyDynamic : MonoBehaviour { // The ReadOnly attribute can also be dynamic and change at run time. [Inspect, ReadOnly("IsReadOnly")] public bool myVariable; // The function can be private or public, it doesn't matter. private bool IsReadOnly() { return isReadOnly; } private bool isReadOnly = true; // In this example, the button toggle on/off the read only attribute of "myVariable". [Inspect] public void PressMe() { isReadOnly = !isReadOnly; } }