using UnityEngine; using System; using System.Collections; using AdvancedInspector; [AdvancedInspector] public class AIExample13_Expandable : MonoBehaviour { // The expandable attribute is used to control if an item can not be expanded, or if it should be expanded by default. [Inspect, Expandable(Expanded = true)] public ExpandableClass expandedField; // Preventing an object from being expandable is sometime useful when you want to display its inner content differently. [Inspect, Expandable(Expandable = false)] public ExpandableClass notExpandableField; // This class is not expandable by default. [Inspect] public NotExpandableClass notExpandableObject; // Class with the AdvancedInspector attribute are automaticly inlinable/expandable. [AdvancedInspector, Serializable] public class ExpandableClass { [Inspect] public float myField; } // It is possible to prevent that like this; // This is useful when you build your own base type similar to how a float is displayed. // A good example is the Guid class. [AdvancedInspector(Expandable = false), Serializable] public class NotExpandableClass { [Inspect] public float myField; } }