using UnityEngine; using System; using System.Collections; using AdvancedInspector; [AdvancedInspector] public class AIExample17_HelpDynamic : MonoBehaviour { // Similar to Inspect or Descriptor, the Help attribute can also be dynamic; [Inspect, Help("GetHelp")] public float myField; private HelpAttribute GetHelp() { if (myField > 0) return new HelpAttribute(HelpType.Info, "Change me to a negative value."); else if (myField < 0) return new HelpAttribute(HelpType.Warning, "Change me for positive!"); else return new HelpAttribute(HelpType.Error, "Change me!!"); } }