using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using System.Collections; using AdvancedInspector; [AdvancedInspector] public class AIExample26_Toolbar : MonoBehaviour { // Toolbars are similar to groups. // However, they are not collapsible and display their inner fields horizontally. // One thing you must explicitly declare is the name of the style you want to use for the toolbar and for the item. // Toolbars are always drawn in the header of the object, before any other fields. [Inspect, Toolbar("MyToolbar", Style = "Toolbar"), Style("ToolbarTextField")] public float myField; // The Flexible attribute allows to add a flexible space between toolbar items. [Inspect(1), Toolbar("MyToolbar", Flexible = true), Style("ToolbarButton", Label = false)] public void MyMethod() { myField++; } }