using UnityEngine; using System.Collections; using AdvancedInspector; [AdvancedInspector] public class AIExample2_Inspect : MonoBehaviour { // The Inspector attribute is used to display something by the Advanced Inspector. // By default, everything is hidden. [Inspect] public float myField; // Properties can also be inspected. [Inspect] public float MyProperty { get { return myField; } set { myField = value; } } // Method/Functions without input parameters can also be inspected. // They show up as a button. [Inspect] public void MyMethod() { myField++; } }