using UnityEngine; using System.Collections; using AdvancedInspector; [AdvancedInspector] public class AIExample4_InspectLevel : MonoBehaviour { // Item can be displayed in "levels". // Advanced Inspector contains 3 levels; Basic, Advanced, Debug. [Inspect(InspectorLevel.Basic)] public bool basicVariable; // Higher level can be displayed in the inspector by right-clicking on a label and selecting that level. [Inspect(InspectorLevel.Advanced)] public bool advancedVariable; // It allows to hide items that are only useful for debug purpose. [Inspect(InspectorLevel.Debug)] public bool debugVariable; }