using UnityEngine; using System.Collections; using AdvancedInspector; [AdvancedInspector] public class AIExample6_DescriptorDynamic : MonoBehaviour { // If you give only a single string to the descriptor attribute, it will try to find a function with that name. // Similar to the Inspect Dynamic example, it allows to change how something is drawn at runtime. [Inspect, Descriptor("GetDescriptor")] public string myName = "Change me!"; private DescriptorAttribute GetDescriptor() { return new DescriptorAttribute(myName, "Every item can be changed"); } }