using UnityEngine; using System.Collections; using AdvancedInspector; [AdvancedInspector] public class AIExample8_Enum : MonoBehaviour { [Inspect] public MyEnum normalEnum; // The enum attribute is used to control how an enum is displayed. // The first parameter is a switch between a normal 1-choice enum, and a masked enum. [Inspect, Enum(true)] public MyEnum maskedEnum; // An enum can also be display as checkboxes or buttons [Inspect, Enum(EnumDisplay.Checkbox)] public MyEnum checkboxEnum; [Inspect] public ByteEnum byteEnum; } public enum MyEnum { // Masked enum - or bitfield - must follow a bitwise values. (1, 2, 4, 8, 16, 32, 64, etc) // Otherwise the bitfield cannot be save properly. // Unity has issue with a masked value of an enum having a 0 value. // None = 0, FirstValue = 1, SecondValue = 2, ThirdValue = 4, ForthValue = 8 } public enum ByteEnum : byte { One = 1, Two = 2, Three = 3 }