// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Dither", "Camera And Screen", "Generates a dithering pattern" )] public sealed class DitheringNode : ParentNode { private const string InputTypeStr = "Pattern"; private const string CustomScreenPosStr = "screenPosition"; private string m_functionHeader = "Dither4x4Bayer( {0}, {1} )"; private string m_functionBody = string.Empty; [SerializeField] private int m_selectedPatternInt = 0; [SerializeField] private bool m_customScreenPos = false; private readonly string[] PatternsFuncStr = { "4x4Bayer", "8x8Bayer", "NoiseTex" }; private readonly string[] PatternsStr = { "4x4 Bayer", "8x8 Bayer", "Noise Texture" }; private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue ); AddInputPort( WirePortDataType.SAMPLER2D, false, "Pattern"); AddInputPort( WirePortDataType.FLOAT4, false, "Screen Position" ); AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); m_textLabelWidth = 110; m_autoWrapProperties = true; m_hasLeftDropdown = true; SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, PatternsStr[ m_selectedPatternInt ] ) ); UpdatePorts(); GeneratePattern(); } public override void Destroy() { base.Destroy(); m_upperLeftWidget = null; } public override void AfterCommonInit() { base.AfterCommonInit(); if( PaddingTitleLeft == 0 ) { PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; if( PaddingTitleRight == 0 ) PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; } } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); EditorGUI.BeginChangeCheck(); m_selectedPatternInt = m_upperLeftWidget.DrawWidget( this, m_selectedPatternInt, PatternsStr ); if( EditorGUI.EndChangeCheck() ) { UpdatePorts(); GeneratePattern(); } } public override void DrawProperties() { base.DrawProperties(); EditorGUI.BeginChangeCheck(); m_selectedPatternInt = EditorGUILayoutPopup( "Pattern", m_selectedPatternInt, PatternsStr ); if ( EditorGUI.EndChangeCheck() ) { UpdatePorts(); GeneratePattern(); } EditorGUI.BeginChangeCheck(); m_customScreenPos = EditorGUILayoutToggle( "Screen Position", m_customScreenPos ); if( EditorGUI.EndChangeCheck() ) { UpdatePorts(); } } private void UpdatePorts() { m_inputPorts[ 1 ].Visible = ( m_selectedPatternInt == 2 ); m_inputPorts[ 2 ].Visible = m_customScreenPos; m_sizeIsDirty = true; } private void GeneratePattern() { SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, PatternsStr[ m_selectedPatternInt ] ) ); switch ( m_selectedPatternInt ) { default: case 0: { m_functionBody = string.Empty; m_functionHeader = "Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( {0}, {1} )"; IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( int x, int y )" ); IOUtils.AddFunctionLine( ref m_functionBody, "const float dither[ 16 ] = {" ); IOUtils.AddFunctionLine( ref m_functionBody, " 1, 9, 3, 11," ); IOUtils.AddFunctionLine( ref m_functionBody, " 13, 5, 15, 7," ); IOUtils.AddFunctionLine( ref m_functionBody, " 4, 12, 2, 10," ); IOUtils.AddFunctionLine( ref m_functionBody, " 16, 8, 14, 6 };" ); IOUtils.AddFunctionLine( ref m_functionBody, "int r = y * 4 + x;" ); IOUtils.AddFunctionLine( ref m_functionBody, "return dither[r] / 16; // same # of instructions as pre-dividing due to compiler magic" ); IOUtils.CloseFunctionBody( ref m_functionBody ); } break; case 1: { m_functionBody = string.Empty; m_functionHeader = "Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( {0}, {1} )"; IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( int x, int y )" ); IOUtils.AddFunctionLine( ref m_functionBody, "const float dither[ 64 ] = {" ); IOUtils.AddFunctionLine( ref m_functionBody, " 1, 49, 13, 61, 4, 52, 16, 64," ); IOUtils.AddFunctionLine( ref m_functionBody, " 33, 17, 45, 29, 36, 20, 48, 32," ); IOUtils.AddFunctionLine( ref m_functionBody, " 9, 57, 5, 53, 12, 60, 8, 56," ); IOUtils.AddFunctionLine( ref m_functionBody, " 41, 25, 37, 21, 44, 28, 40, 24," ); IOUtils.AddFunctionLine( ref m_functionBody, " 3, 51, 15, 63, 2, 50, 14, 62," ); IOUtils.AddFunctionLine( ref m_functionBody, " 35, 19, 47, 31, 34, 18, 46, 30," ); IOUtils.AddFunctionLine( ref m_functionBody, " 11, 59, 7, 55, 10, 58, 6, 54," ); IOUtils.AddFunctionLine( ref m_functionBody, " 43, 27, 39, 23, 42, 26, 38, 22};" ); IOUtils.AddFunctionLine( ref m_functionBody, "int r = y * 8 + x;" ); IOUtils.AddFunctionLine( ref m_functionBody, "return dither[r] / 64; // same # of instructions as pre-dividing due to compiler magic" ); IOUtils.CloseFunctionBody( ref m_functionBody ); } break; case 2: { bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros; m_functionBody = string.Empty; m_functionHeader = "Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( {0}, {1}, {2})"; if( sampleThroughMacros ) { IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( float4 screenPos, TEXTURE2D_PARAM( noiseTexture, samplernoiseTexture ), float4 noiseTexelSize )" ); IOUtils.AddFunctionLine( ref m_functionBody, "float dither = SAMPLE_TEXTURE2D_LOD( noiseTexture, samplernoiseTexture, float3( screenPos.xy * _ScreenParams.xy * noiseTexelSize.xy, 0 ), 0 ).g;" ); } else { IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( float4 screenPos, sampler2D noiseTexture, float4 noiseTexelSize )" ); IOUtils.AddFunctionLine( ref m_functionBody, "float dither = tex2Dlod( noiseTexture, float4( screenPos.xy * _ScreenParams.xy * noiseTexelSize.xy, 0, 0 ) ).g;" ); } IOUtils.AddFunctionLine( ref m_functionBody, "float ditherRate = noiseTexelSize.x * noiseTexelSize.y;" ); IOUtils.AddFunctionLine( ref m_functionBody, "dither = ( 1 - ditherRate ) * dither + ditherRate;" ); IOUtils.AddFunctionLine( ref m_functionBody, "return dither;" ); IOUtils.CloseFunctionBody( ref m_functionBody ); } break; } } public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) { base.PropagateNodeData( nodeData, ref dataCollector ); dataCollector.UsingCustomScreenPos = true; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) { if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); GeneratePattern(); if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) ) dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables ); string varName = string.Empty; bool isFragment = dataCollector.IsFragmentCategory; if( m_customScreenPos && m_inputPorts[ 2 ].IsConnected ) { varName = "ditherCustomScreenPos" + OutputId; string customScreenPosVal = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT4, varName, customScreenPosVal ); } else { if( dataCollector.TesselationActive && isFragment ) { varName = GeneratorUtils.GenerateClipPositionOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); } else { if( dataCollector.IsTemplate ) { varName = dataCollector.TemplateDataCollectorInstance.GetScreenPosNormalized( CurrentPrecisionType ); } else { varName = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos ); } } } string surfInstruction = varName + ".xy * _ScreenParams.xy"; m_showErrorMessage = false; string functionResult = ""; switch ( m_selectedPatternInt ) { default: case 0: dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, "clipScreen" + OutputId, surfInstruction ); functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, "fmod(" + "clipScreen" + OutputId + ".x, 4)", "fmod(" + "clipScreen" + OutputId + ".y, 4)" ); break; case 1: dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, "clipScreen" + OutputId, surfInstruction ); functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, "fmod(" + "clipScreen" + OutputId + ".x, 8)", "fmod(" + "clipScreen" + OutputId + ".y, 8)" ); break; case 2: { if( !m_inputPorts[ 1 ].IsConnected ) { m_showErrorMessage = true; m_errorMessageTypeIsError = NodeMessageType.Warning; m_errorMessageTooltip = "Please connect a texture object to the Pattern input port to generate a proper dithered pattern"; return "0"; } else { bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros; string noiseTex = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); dataCollector.AddToUniforms( UniqueId, "float4 " + noiseTex + "_TexelSize;", dataCollector.IsSRP ); if( sampleThroughMacros ) { dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], noiseTex ) ); functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, varName, noiseTex+", sampler"+noiseTex, noiseTex + "_TexelSize" ); } else { functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, varName, noiseTex, noiseTex + "_TexelSize" ); } } } break; } dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, "dither" + OutputId, functionResult ); if( m_inputPorts[ 0 ].IsConnected ) { string driver = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); dataCollector.AddLocalVariable( UniqueId, "dither" + OutputId+" = step( dither"+ OutputId + ", "+ driver + " );" ); } //RegisterLocalVariable( 0, functionResult, ref dataCollector, "dither" + OutputId ); m_outputPorts[ 0 ].SetLocalValue( "dither" + OutputId, dataCollector.PortCategory ); return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_selectedPatternInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); if( UIUtils.CurrentShaderVersion() > 15404 ) { m_customScreenPos = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); } UpdatePorts(); GeneratePattern(); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedPatternInt ); IOUtils.AddFieldValueToString( ref nodeInfo, m_customScreenPos ); } } }