using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Triplanar Sample", "Textures", "Triplanar Mapping" )] public sealed class TriplanarNode : ParentNode { [SerializeField] private string m_uniqueName; private bool m_editPropertyNameMode = false; [SerializeField] private string m_propertyInspectorName = "Triplanar Sampler"; private enum TriplanarType { Spherical, Cylindrical } [SerializeField] private TriplanarType m_selectedTriplanarType = TriplanarType.Spherical; private enum TriplanarSpace { Object, World } [SerializeField] private TriplanarSpace m_selectedTriplanarSpace = TriplanarSpace.World; [SerializeField] private bool m_normalCorrection = false; [SerializeField] private bool m_arraySupport = false; [SerializeField] private TexturePropertyNode m_topTexture; [SerializeField] private TexturePropertyNode m_midTexture; [SerializeField] private TexturePropertyNode m_botTexture; bool m_texturesInitialize = false; [SerializeField] private string m_tempTopInspectorName = string.Empty; [SerializeField] private string m_tempTopName = string.Empty; private TexturePropertyValues m_tempTopDefaultValue = TexturePropertyValues.white; private int m_tempTopOrderIndex = -1; private Texture2D m_tempTopDefaultTexture = null; private string m_tempMidInspectorName = string.Empty; private string m_tempMidName = string.Empty; private TexturePropertyValues m_tempMidDefaultValue = TexturePropertyValues.white; private int m_tempMidOrderIndex = -1; private Texture2D m_tempMidDefaultTexture = null; private string m_tempBotInspectorName = string.Empty; private string m_tempBotName = string.Empty; private TexturePropertyValues m_tempBotDefaultValue = TexturePropertyValues.white; private int m_tempBotOrderIndex = -1; private Texture2D m_tempBotDefaultTexture = null; private bool m_topTextureFoldout = true; private bool m_midTextureFoldout = true; private bool m_botTextureFoldout = true; private InputPort m_topTexPort; private InputPort m_midTexPort; private InputPort m_botTexPort; private InputPort m_tilingPort; private InputPort m_falloffPort; private InputPort m_topIndexPort; private InputPort m_midIndexPort; private InputPort m_botIndexPort; private InputPort m_scalePort; private InputPort m_posPort; private readonly string m_functionCall = "TriplanarSampling{0}( {1} )"; private readonly string m_functionHeader = "inline {0} TriplanarSampling{1}( {2}float3 worldPos, float3 worldNormal, float falloff, float2 tiling, float3 normalScale, float3 index )"; private readonly string m_singularTextureRegular = "sampler2D topTexMap, "; private readonly string m_topmidbotTextureRegular = "sampler2D topTexMap, sampler2D midTexMap, sampler2D botTexMap, "; private readonly string m_singularTextureSRP = "TEXTURE2D_PARAM( topTexMap, samplertopTexMap), "; private readonly string m_topmidbotTextureSRP = "TEXTURE2D_PARAM( topTexMap, samplertopTexMap), TEXTURE2D_PARAM( midTexMap , samplermidTexMap), TEXTURE2D_PARAM( botTexMap , samplerbotTexMap), "; private readonly string m_singularArrayTextureStandard = "UNITY_ARGS_TEX2DARRAY( topTexMap ), "; private readonly string m_topmidbotArrayTextureStandard = "UNITY_ARGS_TEX2DARRAY( topTexMap ), UNITY_ARGS_TEX2DARRAY( midTexMap ), UNITY_ARGS_TEX2DARRAY( botTexMap ), "; private readonly string m_singularArrayTextureSRP = "ASE_TEXTURE2D_ARRAY_ARGS( topTexMap ), "; private readonly string m_topmidbotArrayTextureSRP = "ASE_TEXTURE2D_ARRAY_ARGS( topTexMap ), ASE_TEXTURE2D_ARRAY_ARGS( midTexMap ), ASE_TEXTURE2D_ARRAY_ARGS( botTexMap ), "; private readonly List m_functionSamplingBodyProj = new List() { "float3 projNormal = ( pow( abs( worldNormal ), falloff ) );", "projNormal /= ( projNormal.x + projNormal.y + projNormal.z ) + 0.00001;",// 0.00001 is to prevent division by 0 "float3 nsign = sign( worldNormal );" }; private readonly List m_functionSamplingBodyNegProj = new List() { "float negProjNormalY = max( 0, projNormal.y * -nsign.y );", "projNormal.y = max( 0, projNormal.y * nsign.y );" }; // Sphere sampling private readonly List m_functionSamplingBodySampSphere = new List() { "half4 xNorm; half4 yNorm; half4 zNorm;", "xNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.zy * float2( nsign.x, 1.0 ){2} ) );", "yNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.xz * float2( nsign.y, 1.0 ){2} ) );", "zNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.xy * float2( -nsign.z, 1.0 ){2} ) );" }; // Cylinder sampling private readonly List m_functionSamplingBodySampCylinder = new List() { "half4 xNorm; half4 yNorm; half4 yNormN; half4 zNorm;", "xNorm = ( {0}( ASE_TEXTURE_PARAMS( midTexMap ), {1}tiling * worldPos.zy * float2( nsign.x, 1.0 ){3} ) );", "yNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.xz * float2( nsign.y, 1.0 ){2} ) );", "yNormN = ( {0}( ASE_TEXTURE_PARAMS( botTexMap ), {1}tiling * worldPos.xz * float2( nsign.y, 1.0 ){4} ) );", "zNorm = ( {0}( ASE_TEXTURE_PARAMS( midTexMap ), {1}tiling * worldPos.xy * float2( -nsign.z, 1.0 ){3} ) );" }; private readonly List m_functionSamplingBodySignsSphere = new List() { "xNorm.xyz = half3( {0}( xNorm{1} ).xy * float2( nsign.x, 1.0 ) + worldNormal.zy, worldNormal.x ).zyx;", "yNorm.xyz = half3( {0}( yNorm{1} ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;", "zNorm.xyz = half3( {0}( zNorm{1} ).xy * float2( -nsign.z, 1.0 ) + worldNormal.xy, worldNormal.z ).xyz;" }; private readonly List m_functionSamplingBodySignsSphereScale = new List() { "xNorm.xyz = half3( {0}( xNorm, normalScale.y ).xy * float2( nsign.x, 1.0 ) + worldNormal.zy, worldNormal.x ).zyx;", "yNorm.xyz = half3( {0}( yNorm, normalScale.x ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;", "zNorm.xyz = half3( {0}( zNorm, normalScale.y ).xy * float2( -nsign.z, 1.0 ) + worldNormal.xy, worldNormal.z ).xyz;" }; private readonly List m_functionSamplingBodySignsCylinder = new List() { "yNormN.xyz = half3( {0}( yNormN {1} ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;" }; private readonly List m_functionSamplingBodySignsCylinderScale = new List() { "yNormN.xyz = half3( {0}( yNormN, normalScale.z ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;" }; private readonly List m_functionSamplingBodyReturnSphereNormalize = new List() { "return normalize( xNorm.xyz * projNormal.x + yNorm.xyz * projNormal.y + zNorm.xyz * projNormal.z );" }; private readonly List m_functionSamplingBodyReturnCylinderNormalize = new List() { "return normalize( xNorm.xyz * projNormal.x + yNorm.xyz * projNormal.y + yNormN.xyz * negProjNormalY + zNorm.xyz * projNormal.z );" }; private readonly List m_functionSamplingBodyReturnSphere = new List() { "return xNorm * projNormal.x + yNorm * projNormal.y + zNorm * projNormal.z;" }; private readonly List m_functionSamplingBodyReturnCylinder = new List() { "return xNorm * projNormal.x + yNorm * projNormal.y + yNormN * negProjNormalY + zNorm * projNormal.z;" }; private Rect m_allPicker; private Rect m_startPicker; private Rect m_pickerButton; private bool m_editing; void ConvertListTo( MasterNodeDataCollector dataCollector, bool scaleInfo, List original, List dest ) { int count = original.Count; string scale = string.Empty; string func = string.Empty; bool applyScale = false; if( dataCollector.IsTemplate && dataCollector.IsSRP ) { if( dataCollector.TemplateDataCollectorInstance.IsHDRP ) { func = "UnpackNormalmapRGorAG"; } else { func = "UnpackNormalScale"; } if( !scaleInfo ) { scale = " , 1.0"; applyScale = true; } } else { func = scaleInfo ? "UnpackScaleNormal" : "UnpackNormal"; applyScale = !scaleInfo; } for( int i = 0; i < count; i++ ) { if( applyScale ) dest.Add( string.Format( original[ i ], func, scale ) ); else dest.Add( string.Format( original[ i ], func ) ); } } protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.SAMPLER2D, true, "Top", -1, MasterNodePortCategory.Fragment, 0 ); AddInputPort( WirePortDataType.FLOAT, true, "Top Index", -1, MasterNodePortCategory.Fragment, 5 ); AddInputPort( WirePortDataType.SAMPLER2D, true, "Middle", -1, MasterNodePortCategory.Fragment, 1 ); AddInputPort( WirePortDataType.FLOAT, true, "Mid Index", -1, MasterNodePortCategory.Fragment, 6 ); AddInputPort( WirePortDataType.SAMPLER2D, true, "Bottom", -1, MasterNodePortCategory.Fragment, 2 ); AddInputPort( WirePortDataType.FLOAT, true, "Bot Index", -1, MasterNodePortCategory.Fragment, 7 ); AddInputPort( WirePortDataType.FLOAT3, true, "Pos", -1, MasterNodePortCategory.Fragment, 9 ); AddInputPort( WirePortDataType.FLOAT3, true, "Scale", -1, MasterNodePortCategory.Fragment, 8 ); AddInputPort( WirePortDataType.FLOAT2, true, "Tiling", -1, MasterNodePortCategory.Fragment, 3 ); AddInputPort( WirePortDataType.FLOAT, true, "Falloff", -1, MasterNodePortCategory.Fragment, 4 ); AddOutputColorPorts( "RGBA" ); m_useInternalPortData = true; m_topTexPort = InputPorts[ 0 ]; m_topIndexPort = InputPorts[ 1 ]; m_midTexPort = InputPorts[ 2 ]; m_midIndexPort = InputPorts[ 3 ]; m_botTexPort = InputPorts[ 4 ]; m_botIndexPort = InputPorts[ 5 ]; m_posPort = InputPorts[ 6 ]; m_scalePort = InputPorts[ 7 ]; m_tilingPort = InputPorts[ 8 ]; m_falloffPort = InputPorts[ 9 ]; m_scalePort.Visible = false; m_scalePort.Vector3InternalData = Vector3.one; m_tilingPort.FloatInternalData = 1; m_tilingPort.Vector2InternalData = Vector2.one; m_topIndexPort.FloatInternalData = 1; m_falloffPort.FloatInternalData = 1; m_topIndexPort.Visible = false; m_selectedLocation = PreviewLocation.TopCenter; m_marginPreviewLeft = 43; m_drawPreviewAsSphere = true; m_drawPreviewExpander = false; m_drawPreview = true; m_showPreview = true; m_autoDrawInternalPortData = false; m_textLabelWidth = 125; //m_propertyInspectorName = "Triplanar Sampler"; m_previewShaderGUID = "8723015ec59743143aadfbe480e34391"; } public void ReadPropertiesData() { // Top if( UIUtils.IsUniformNameAvailable( m_tempTopName ) ) { UIUtils.ReleaseUniformName( UniqueId, m_topTexture.PropertyName ); if( !string.IsNullOrEmpty( m_tempTopInspectorName ) ) { m_topTexture.SetInspectorName( m_tempTopInspectorName ); } if( !string.IsNullOrEmpty( m_tempTopName ) ) m_topTexture.SetPropertyName( m_tempTopName ); UIUtils.RegisterUniformName( UniqueId, m_topTexture.PropertyName ); } m_topTexture.DefaultTextureValue = m_tempTopDefaultValue; m_topTexture.OrderIndex = m_tempTopOrderIndex; m_topTexture.DefaultValue = m_tempTopDefaultTexture; //m_topTexture.SetMaterialMode( UIUtils.CurrentWindow.CurrentGraph.CurrentMaterial, true ); // Mid if( UIUtils.IsUniformNameAvailable( m_tempMidName ) ) { UIUtils.ReleaseUniformName( UniqueId, m_midTexture.PropertyName ); if( !string.IsNullOrEmpty( m_tempMidInspectorName ) ) m_midTexture.SetInspectorName( m_tempMidInspectorName ); if( !string.IsNullOrEmpty( m_tempMidName ) ) m_midTexture.SetPropertyName( m_tempMidName ); UIUtils.RegisterUniformName( UniqueId, m_midTexture.PropertyName ); } m_midTexture.DefaultTextureValue = m_tempMidDefaultValue; m_midTexture.OrderIndex = m_tempMidOrderIndex; m_midTexture.DefaultValue = m_tempMidDefaultTexture; // Bot if( UIUtils.IsUniformNameAvailable( m_tempBotName ) ) { UIUtils.ReleaseUniformName( UniqueId, m_botTexture.PropertyName ); if( !string.IsNullOrEmpty( m_tempBotInspectorName ) ) m_botTexture.SetInspectorName( m_tempBotInspectorName ); if( !string.IsNullOrEmpty( m_tempBotName ) ) m_botTexture.SetPropertyName( m_tempBotName ); UIUtils.RegisterUniformName( UniqueId, m_botTexture.PropertyName ); } m_botTexture.DefaultTextureValue = m_tempBotDefaultValue; m_botTexture.OrderIndex = m_tempBotOrderIndex; m_botTexture.DefaultValue = m_tempBotDefaultTexture; } public override void SetMaterialMode( Material mat, bool fetchMaterialValues ) { base.SetMaterialMode( mat, fetchMaterialValues ); if( !m_texturesInitialize ) return; m_topTexture.SetMaterialMode( mat, fetchMaterialValues ); m_midTexture.SetMaterialMode( mat, fetchMaterialValues ); m_botTexture.SetMaterialMode( mat, fetchMaterialValues ); } public void Init() { if( m_texturesInitialize ) return; else m_texturesInitialize = true; // Top if( m_topTexture == null ) { m_topTexture = ScriptableObject.CreateInstance(); } m_topTexture.ContainerGraph = ContainerGraph; m_topTexture.CustomPrefix = "Top Texture "; m_topTexture.UniqueId = UniqueId; m_topTexture.DrawAutocast = false; m_topTexture.CurrentParameterType = PropertyType.Property; // Mid if( m_midTexture == null ) { m_midTexture = ScriptableObject.CreateInstance(); } m_midTexture.ContainerGraph = ContainerGraph; m_midTexture.CustomPrefix = "Mid Texture "; m_midTexture.UniqueId = UniqueId; m_midTexture.DrawAutocast = false; m_midTexture.CurrentParameterType = PropertyType.Property; // Bot if( m_botTexture == null ) { m_botTexture = ScriptableObject.CreateInstance(); } m_botTexture.ContainerGraph = ContainerGraph; m_botTexture.CustomPrefix = "Bot Texture "; m_botTexture.UniqueId = UniqueId; m_botTexture.DrawAutocast = false; m_botTexture.CurrentParameterType = PropertyType.Property; if( m_materialMode ) SetDelayedMaterialMode( ContainerGraph.CurrentMaterial ); if( m_nodeAttribs != null ) m_uniqueName = m_nodeAttribs.Name + UniqueId; ConfigurePorts(); ReRegisterPorts(); } public override void Destroy() { base.Destroy(); //UIUtils.UnregisterPropertyNode( m_topTexture ); //UIUtils.UnregisterTexturePropertyNode( m_topTexture ); //UIUtils.UnregisterPropertyNode( m_midTexture ); //UIUtils.UnregisterTexturePropertyNode( m_midTexture ); //UIUtils.UnregisterPropertyNode( m_botTexture ); //UIUtils.UnregisterTexturePropertyNode( m_botTexture ); if( m_topTexture != null ) m_topTexture.Destroy(); m_topTexture = null; if( m_midTexture != null ) m_midTexture.Destroy(); m_midTexture = null; if( m_botTexture != null ) m_botTexture.Destroy(); m_botTexture = null; m_tempTopDefaultTexture = null; m_tempMidDefaultTexture = null; m_tempBotDefaultTexture = null; m_topTexPort = null; m_midTexPort = null; m_botTexPort = null; m_tilingPort = null; m_falloffPort = null; m_topIndexPort = null; m_midIndexPort = null; m_botIndexPort = null; } public override void SetPreviewInputs() { base.SetPreviewInputs(); if( m_topTexture == null ) return; if( m_topTexPort.IsConnected ) { PreviewMaterial.SetTexture( "_A", m_topTexPort.InputPreviewTexture( ContainerGraph ) ); } else { PreviewMaterial.SetTexture( "_A", m_topTexture.Value ); } if( m_selectedTriplanarType == TriplanarType.Cylindrical && m_midTexture != null ) { if( m_midTexPort.IsConnected ) PreviewMaterial.SetTexture( "_B", m_midTexPort.InputPreviewTexture( ContainerGraph ) ); else PreviewMaterial.SetTexture( "_B", m_midTexture.Value ); if( m_botTexPort.IsConnected ) PreviewMaterial.SetTexture( "_C", m_botTexPort.InputPreviewTexture( ContainerGraph ) ); else PreviewMaterial.SetTexture( "_C", m_botTexture.Value ); } PreviewMaterial.SetFloat( "_IsNormal", ( m_normalCorrection ? 1 : 0 ) ); PreviewMaterial.SetFloat( "_IsSpherical", ( m_selectedTriplanarType == TriplanarType.Spherical ? 1 : 0 ) ); } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); if( m_texturesInitialize ) ReRegisterPorts(); } public override void OnInputPortDisconnected( int portId ) { base.OnInputPortDisconnected( portId ); if( m_texturesInitialize ) ReRegisterPorts(); } public void ReRegisterPorts() { if( m_topTexPort.IsConnected ) { UIUtils.UnregisterPropertyNode( m_topTexture ); UIUtils.UnregisterTexturePropertyNode( m_topTexture ); } else if( m_topTexPort.Visible ) { UIUtils.RegisterPropertyNode( m_topTexture ); UIUtils.RegisterTexturePropertyNode( m_topTexture ); } if( m_midTexPort.IsConnected || m_selectedTriplanarType == TriplanarType.Spherical ) { UIUtils.UnregisterPropertyNode( m_midTexture ); UIUtils.UnregisterTexturePropertyNode( m_midTexture ); } else if( m_midTexPort.Visible && m_selectedTriplanarType == TriplanarType.Cylindrical ) { UIUtils.RegisterPropertyNode( m_midTexture ); UIUtils.RegisterTexturePropertyNode( m_midTexture ); } if( m_botTexPort.IsConnected || m_selectedTriplanarType == TriplanarType.Spherical ) { UIUtils.UnregisterPropertyNode( m_botTexture ); UIUtils.UnregisterTexturePropertyNode( m_botTexture ); } else if( m_botTexPort.Visible && m_selectedTriplanarType == TriplanarType.Cylindrical ) { UIUtils.RegisterPropertyNode( m_botTexture ); UIUtils.RegisterTexturePropertyNode( m_botTexture ); } } public void ConfigurePorts() { switch( m_selectedTriplanarType ) { case TriplanarType.Spherical: m_topTexPort.Name = "Tex"; m_midTexPort.Visible = false; m_botTexPort.Visible = false; m_scalePort.ChangeType( WirePortDataType.FLOAT, false ); break; case TriplanarType.Cylindrical: m_topTexPort.Name = "Top"; m_midTexPort.Visible = true; m_botTexPort.Visible = true; m_scalePort.ChangeType( WirePortDataType.FLOAT3, false ); break; } if( m_normalCorrection ) { m_outputPorts[ 0 ].ChangeProperties( "XYZ", WirePortDataType.FLOAT3, false ); m_outputPorts[ 1 ].ChangeProperties( "X", WirePortDataType.FLOAT, false ); m_outputPorts[ 2 ].ChangeProperties( "Y", WirePortDataType.FLOAT, false ); m_outputPorts[ 3 ].ChangeProperties( "Z", WirePortDataType.FLOAT, false ); m_outputPorts[ 4 ].Visible = false; m_scalePort.Visible = true; } else { m_outputPorts[ 0 ].ChangeProperties( "RGBA", WirePortDataType.FLOAT4, false ); m_outputPorts[ 1 ].ChangeProperties( "R", WirePortDataType.FLOAT, false ); m_outputPorts[ 2 ].ChangeProperties( "G", WirePortDataType.FLOAT, false ); m_outputPorts[ 3 ].ChangeProperties( "B", WirePortDataType.FLOAT, false ); m_outputPorts[ 4 ].ChangeProperties( "A", WirePortDataType.FLOAT, false ); m_outputPorts[ 4 ].Visible = true; m_scalePort.Visible = false; } if( m_arraySupport ) { m_topIndexPort.Visible = true; if( m_selectedTriplanarType == TriplanarType.Cylindrical ) { m_midIndexPort.Visible = true; m_botIndexPort.Visible = true; } else { m_midIndexPort.Visible = false; m_botIndexPort.Visible = false; } } else { m_topIndexPort.Visible = false; m_midIndexPort.Visible = false; m_botIndexPort.Visible = false; } if( m_selectedTriplanarSpace == TriplanarSpace.World ) m_posPort.Name = "World Pos"; else m_posPort.Name = "Local Pos"; m_outputPorts[ 0 ].DirtyLabelSize = true; m_sizeIsDirty = true; } public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) { base.PropagateNodeData( nodeData, ref dataCollector ); dataCollector.DirtyNormal = true; } public override void DrawProperties() { base.DrawProperties(); NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, "Parameters", DrawMainOptions ); DrawInternalDataGroup(); if( m_selectedTriplanarType == TriplanarType.Spherical && !m_topTexPort.IsConnected ) NodeUtils.DrawPropertyGroup( ref m_topTextureFoldout, "Texture", DrawTopTextureOptions ); else if( !m_topTexPort.IsConnected ) NodeUtils.DrawPropertyGroup( ref m_topTextureFoldout, "Top Texture", DrawTopTextureOptions ); if( m_selectedTriplanarType == TriplanarType.Cylindrical ) { if( !m_midTexPort.IsConnected ) NodeUtils.DrawPropertyGroup( ref m_midTextureFoldout, "Middle Texture", DrawMidTextureOptions ); if( !m_botTexPort.IsConnected ) NodeUtils.DrawPropertyGroup( ref m_botTextureFoldout, "Bottom Texture", DrawBotTextureOptions ); } } void DrawMainOptions() { EditorGUI.BeginChangeCheck(); m_propertyInspectorName = EditorGUILayoutTextField( "Name", m_propertyInspectorName ); m_selectedTriplanarType = (TriplanarType)EditorGUILayoutEnumPopup( "Mapping", m_selectedTriplanarType ); m_selectedTriplanarSpace = (TriplanarSpace)EditorGUILayoutEnumPopup( "Space", m_selectedTriplanarSpace ); m_normalCorrection = EditorGUILayoutToggle( "Normal Map", m_normalCorrection ); m_arraySupport = EditorGUILayoutToggle( "Use Texture Array", m_arraySupport ); if( m_arraySupport ) EditorGUILayout.HelpBox( "Please connect all texture ports to a Texture Object node with a texture array asset for this option to work correctly", MessageType.Info ); if( EditorGUI.EndChangeCheck() ) { SetTitleText( m_propertyInspectorName ); ConfigurePorts(); ReRegisterPorts(); } } void DrawTopTextureOptions() { EditorGUI.BeginChangeCheck(); m_topTexture.ShowPropertyInspectorNameGUI(); m_topTexture.ShowPropertyNameGUI( true ); m_topTexture.ShowToolbar(); if( EditorGUI.EndChangeCheck() ) { m_topTexture.BeginPropertyFromInspectorCheck(); if( m_materialMode ) m_requireMaterialUpdate = true; } m_topTexture.CheckPropertyFromInspector(); } void DrawMidTextureOptions() { if( m_midTexture == null ) return; EditorGUI.BeginChangeCheck(); m_midTexture.ShowPropertyInspectorNameGUI(); m_midTexture.ShowPropertyNameGUI( true ); m_midTexture.ShowToolbar(); if( EditorGUI.EndChangeCheck() ) { m_midTexture.BeginPropertyFromInspectorCheck(); if( m_materialMode ) m_requireMaterialUpdate = true; } m_midTexture.CheckPropertyFromInspector(); } void DrawBotTextureOptions() { if( m_botTexture == null ) return; EditorGUI.BeginChangeCheck(); m_botTexture.ShowPropertyInspectorNameGUI(); m_botTexture.ShowPropertyNameGUI( true ); m_botTexture.ShowToolbar(); if( EditorGUI.EndChangeCheck() ) { m_botTexture.BeginPropertyFromInspectorCheck(); if( m_materialMode ) m_requireMaterialUpdate = true; } m_botTexture.CheckPropertyFromInspector(); } public override void OnEnable() { base.OnEnable(); //if( !m_afterDeserialize ) //Init(); //Generate texture properties //else //m_afterDeserialize = false; //if( m_topTexture != null ) // m_topTexture.ReRegisterName = true; //if( m_selectedTriplanarType == TriplanarType.Cylindrical ) //{ // if( m_midTexture != null ) // m_midTexture.ReRegisterName = true; // if( m_botTexture != null ) // m_botTexture.ReRegisterName = true; //} } //bool m_afterDeserialize = false; //public override void OnAfterDeserialize() //{ // base.OnAfterDeserialize(); // m_afterDeserialize = true; //} public override void OnNodeLogicUpdate( DrawInfo drawInfo ) { base.OnNodeLogicUpdate( drawInfo ); Init(); if( m_topTexture.ReRegisterName ) { m_topTexture.ReRegisterName = false; UIUtils.RegisterUniformName( UniqueId, m_topTexture.PropertyName ); } m_topTexture.CheckDelayedDirtyProperty(); m_topTexture.CheckPropertyFromInspector(); m_topTexture.CheckDuplicateProperty(); if( m_selectedTriplanarType == TriplanarType.Cylindrical ) { if( m_midTexture.ReRegisterName ) { m_midTexture.ReRegisterName = false; UIUtils.RegisterUniformName( UniqueId, m_midTexture.PropertyName ); } m_midTexture.CheckDelayedDirtyProperty(); m_midTexture.CheckPropertyFromInspector(); m_midTexture.CheckDuplicateProperty(); if( m_botTexture.ReRegisterName ) { m_botTexture.ReRegisterName = false; UIUtils.RegisterUniformName( UniqueId, m_botTexture.PropertyName ); } m_botTexture.CheckDelayedDirtyProperty(); m_botTexture.CheckPropertyFromInspector(); m_botTexture.CheckDuplicateProperty(); } } public override void OnNodeLayout( DrawInfo drawInfo ) { base.OnNodeLayout( drawInfo ); m_allPicker = m_previewRect; m_allPicker.x -= 43 * drawInfo.InvertedZoom; m_allPicker.width = 43 * drawInfo.InvertedZoom; m_startPicker = m_previewRect; m_startPicker.x -= 43 * drawInfo.InvertedZoom; m_startPicker.width = 43 * drawInfo.InvertedZoom; m_startPicker.height = 43 * drawInfo.InvertedZoom; m_pickerButton = m_startPicker; m_pickerButton.width = 30 * drawInfo.InvertedZoom; m_pickerButton.x = m_startPicker.xMax - m_pickerButton.width - 2; m_pickerButton.height = 10 * drawInfo.InvertedZoom; m_pickerButton.y = m_startPicker.yMax - m_pickerButton.height - 2; } public override void DrawGUIControls( DrawInfo drawInfo ) { base.DrawGUIControls( drawInfo ); if( !( drawInfo.CurrentEventType == EventType.MouseDown || drawInfo.CurrentEventType == EventType.MouseUp || drawInfo.CurrentEventType == EventType.ExecuteCommand || drawInfo.CurrentEventType == EventType.DragPerform ) ) return; bool insideBox = m_allPicker.Contains( drawInfo.MousePosition ); if( insideBox ) { m_editing = true; } else if( m_editing && !insideBox && drawInfo.CurrentEventType != EventType.ExecuteCommand ) { GUI.FocusControl( null ); m_editing = false; } } private int m_pickId = 0; public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); Rect pickerButtonClone = m_pickerButton; Rect startPickerClone = m_startPicker; if( m_editing ) { if( GUI.Button( pickerButtonClone, string.Empty, GUIStyle.none ) ) { int controlID = EditorGUIUtility.GetControlID( FocusType.Passive ); EditorGUIUtility.ShowObjectPicker( m_topTexture.Value, false, "", controlID ); m_pickId = 0; } if( m_selectedTriplanarType == TriplanarType.Cylindrical ) { pickerButtonClone.y += startPickerClone.height; if( GUI.Button( pickerButtonClone, string.Empty, GUIStyle.none ) ) { int controlID = EditorGUIUtility.GetControlID( FocusType.Passive ); EditorGUIUtility.ShowObjectPicker( m_midTexture.Value, false, "", controlID ); m_pickId = 1; } pickerButtonClone.y += startPickerClone.height; if( GUI.Button( pickerButtonClone, string.Empty, GUIStyle.none ) ) { int controlID = EditorGUIUtility.GetControlID( FocusType.Passive ); EditorGUIUtility.ShowObjectPicker( m_botTexture.Value, false, "", controlID ); m_pickId = 2; } } string commandName = Event.current.commandName; UnityEngine.Object newValue = null; if( commandName.Equals( "ObjectSelectorUpdated" ) || commandName.Equals( "ObjectSelectorClosed" ) ) { newValue = EditorGUIUtility.GetObjectPickerObject(); if( m_pickId == 2 ) { if( newValue != (UnityEngine.Object)m_botTexture.Value ) { PreviewIsDirty = true; UndoRecordObject( "Changing value EditorGUIObjectField on node Triplanar Node" ); m_botTexture.Value = newValue != null ? (Texture2D)newValue : null; if( m_materialMode ) m_requireMaterialUpdate = true; } } else if( m_pickId == 1 ) { if( newValue != (UnityEngine.Object)m_midTexture.Value ) { PreviewIsDirty = true; UndoRecordObject( "Changing value EditorGUIObjectField on node Triplanar Node" ); m_midTexture.Value = newValue != null ? (Texture2D)newValue : null; if( m_materialMode ) m_requireMaterialUpdate = true; } } else { if( newValue != (UnityEngine.Object)m_topTexture.Value ) { PreviewIsDirty = true; UndoRecordObject( "Changing value EditorGUIObjectField on node Triplanar Node" ); m_topTexture.Value = newValue != null ? (Texture2D)newValue : null; if( m_materialMode ) m_requireMaterialUpdate = true; } } if( commandName.Equals( "ObjectSelectorClosed" ) ) m_editing = false; } if( GUI.Button( startPickerClone, string.Empty, GUIStyle.none ) ) { if( m_topTexPort.IsConnected ) { UIUtils.FocusOnNode( m_topTexPort.GetOutputNode( 0 ), 1, true ); } else { if( m_topTexture.Value != null ) { Selection.activeObject = m_topTexture.Value; EditorGUIUtility.PingObject( Selection.activeObject ); } } m_editing = false; } if( m_selectedTriplanarType == TriplanarType.Cylindrical ) { startPickerClone.y += startPickerClone.height; if( GUI.Button( startPickerClone, string.Empty, GUIStyle.none ) ) { if( m_midTexPort.IsConnected ) { UIUtils.FocusOnNode( m_midTexPort.GetOutputNode( 0 ), 1, true ); } else { if( m_midTexture.Value != null ) { Selection.activeObject = m_midTexture.Value; EditorGUIUtility.PingObject( Selection.activeObject ); } } m_editing = false; } startPickerClone.y += startPickerClone.height; if( GUI.Button( startPickerClone, string.Empty, GUIStyle.none ) ) { if( m_botTexPort.IsConnected ) { UIUtils.FocusOnNode( m_botTexPort.GetOutputNode( 0 ), 1, true ); } else { if( m_botTexture.Value != null ) { Selection.activeObject = m_botTexture.Value; EditorGUIUtility.PingObject( Selection.activeObject ); } } m_editing = false; } } } pickerButtonClone = m_pickerButton; startPickerClone = m_startPicker; if( drawInfo.CurrentEventType == EventType.Repaint ) { // Top if( m_topTexPort.IsConnected ) { EditorGUI.DrawPreviewTexture( startPickerClone, m_topTexPort.GetOutputConnection( 0 ).OutputPreviewTexture, null, ScaleMode.ScaleAndCrop ); } else if( m_topTexture.Value != null ) { EditorGUI.DrawPreviewTexture( startPickerClone, m_topTexture.Value, null, ScaleMode.ScaleAndCrop ); if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 ) GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton ); } else { GUI.Label( startPickerClone, string.Empty, UIUtils.ObjectFieldThumb ); if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 ) { GUI.Label( startPickerClone, "None (Texture2D)", UIUtils.MiniObjectFieldThumbOverlay ); GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton ); } } GUI.Label( startPickerClone, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) ); if( m_selectedTriplanarType == TriplanarType.Cylindrical ) { // Mid startPickerClone.y += startPickerClone.height; pickerButtonClone.y += startPickerClone.height; if( m_midTexPort.IsConnected ) { EditorGUI.DrawPreviewTexture( startPickerClone, m_midTexPort.GetOutputConnection( 0 ).OutputPreviewTexture, null, ScaleMode.ScaleAndCrop ); } else if( m_midTexture.Value != null ) { EditorGUI.DrawPreviewTexture( startPickerClone, m_midTexture.Value, null, ScaleMode.ScaleAndCrop ); if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 ) GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton ); } else { GUI.Label( startPickerClone, string.Empty, UIUtils.ObjectFieldThumb ); if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 ) { GUI.Label( startPickerClone, "None (Texture2D)", UIUtils.MiniObjectFieldThumbOverlay ); GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton ); } } GUI.Label( startPickerClone, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) ); // Bot startPickerClone.y += startPickerClone.height; startPickerClone.height = 42 * drawInfo.InvertedZoom; pickerButtonClone.y += startPickerClone.height; if( m_botTexPort.IsConnected ) { EditorGUI.DrawPreviewTexture( startPickerClone, m_botTexPort.GetOutputConnection( 0 ).OutputPreviewTexture, null, ScaleMode.ScaleAndCrop ); } else if( m_botTexture.Value != null ) { EditorGUI.DrawPreviewTexture( startPickerClone, m_botTexture.Value, null, ScaleMode.ScaleAndCrop ); if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 ) GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton ); } else { GUI.Label( startPickerClone, string.Empty, UIUtils.ObjectFieldThumb ); if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 ) { GUI.Label( startPickerClone, "None (Texture2D)", UIUtils.MiniObjectFieldThumbOverlay ); GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton ); } } GUI.Label( startPickerClone, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) ); } } } public override void OnNodeDoubleClicked( Vector2 currentMousePos2D ) { if( currentMousePos2D.y - m_globalPosition.y > Constants.NODE_HEADER_HEIGHT + Constants.NODE_HEADER_EXTRA_HEIGHT ) { ContainerGraph.ParentWindow.ParametersWindow.IsMaximized = !ContainerGraph.ParentWindow.ParametersWindow.IsMaximized; } else { m_editPropertyNameMode = true; GUI.FocusControl( m_uniqueName ); TextEditor te = (TextEditor)GUIUtility.GetStateObject( typeof( TextEditor ), GUIUtility.keyboardControl ); if( te != null ) { te.SelectAll(); } } } public override void OnNodeSelected( bool value ) { base.OnNodeSelected( value ); if( !value ) m_editPropertyNameMode = false; } public override void DrawTitle( Rect titlePos ) { if( m_editPropertyNameMode ) { titlePos.height = Constants.NODE_HEADER_HEIGHT; EditorGUI.BeginChangeCheck(); GUI.SetNextControlName( m_uniqueName ); m_propertyInspectorName = GUITextField( titlePos, m_propertyInspectorName, UIUtils.GetCustomStyle( CustomStyle.NodeTitle ) ); if( EditorGUI.EndChangeCheck() ) { SetTitleText( m_propertyInspectorName ); } if( Event.current.isKey && ( Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter ) ) { m_editPropertyNameMode = false; GUIUtility.keyboardControl = 0; } } else { base.DrawTitle( titlePos ); } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros; //ConfigureFunctions(); if( dataCollector.IsSRP ) { if( m_arraySupport ) { dataCollector.AddToDirectives( Constants.CustomASEStandardSamplerParams ); for( int i = 0; i < Constants.CustomASESRPTextureArrayMacros.Length; i++ ) dataCollector.AddToDirectives( Constants.CustomASESRPTextureArrayMacros[ i ] ); } else { if( sampleThroughMacros ) { dataCollector.AddToDirectives( Constants.CustomASESRPSamplerParams ); } else { dataCollector.AddToDirectives( Constants.CustomASEStandardSamplerParams ); } } } else { dataCollector.AddToDirectives( Constants.CustomASEStandardSamplerParams ); } dataCollector.AddPropertyNode( m_topTexture ); dataCollector.AddPropertyNode( m_midTexture ); dataCollector.AddPropertyNode( m_botTexture ); bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Tessellation || dataCollector.PortCategory == MasterNodePortCategory.Vertex ); string texTop = string.Empty; string texMid = string.Empty; string texBot = string.Empty; if( m_topTexPort.IsConnected ) { texTop = m_topTexPort.GeneratePortInstructions( ref dataCollector ); } else { dataCollector.AddToUniforms( UniqueId, m_topTexture.GetTexture2DUniformValue() ); dataCollector.AddToProperties( UniqueId, m_topTexture.GetTexture2DPropertyValue(), m_topTexture.OrderIndex ); texTop = m_topTexture.PropertyName; } if( m_selectedTriplanarType == TriplanarType.Spherical ) { texMid = texTop; texBot = texTop; if( sampleThroughMacros ) { dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texTop ) ); texTop = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texTop ); } } else { if( m_midTexPort.IsConnected ) { texMid = m_midTexPort.GeneratePortInstructions( ref dataCollector ); } else { dataCollector.AddToUniforms( UniqueId, m_midTexture.GetTexture2DUniformValue() ); dataCollector.AddToProperties( UniqueId, m_midTexture.GetTexture2DPropertyValue(), m_midTexture.OrderIndex ); texMid = m_midTexture.PropertyName; } if( m_botTexPort.IsConnected ) { texBot = m_botTexPort.GeneratePortInstructions( ref dataCollector ); } else { dataCollector.AddToUniforms( UniqueId, m_botTexture.GetTexture2DUniformValue() ); dataCollector.AddToProperties( UniqueId, m_botTexture.GetTexture2DPropertyValue(), m_botTexture.OrderIndex ); texBot = m_botTexture.PropertyName; } if( sampleThroughMacros ) { dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texTop ) ); texTop = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texTop ); dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texMid ) ); texMid = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texMid ); dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texBot ) ); texBot = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texBot ); } } if( !isVertex ) { dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); dataCollector.ForceNormal = true; } string topIndex = "0"; string midIndex = "0"; string botIndex = "0"; if( m_arraySupport && ( !m_topTexPort.IsConnected && m_selectedTriplanarType == TriplanarType.Spherical || m_selectedTriplanarType == TriplanarType.Cylindrical && !( m_topTexPort.IsConnected && m_midTexPort.IsConnected && m_botTexPort.IsConnected ) ) ) m_arraySupport = false; if( m_arraySupport ) { topIndex = m_topIndexPort.GeneratePortInstructions( ref dataCollector ); if( m_selectedTriplanarType == TriplanarType.Cylindrical ) { midIndex = m_midIndexPort.GeneratePortInstructions( ref dataCollector ); botIndex = m_botIndexPort.GeneratePortInstructions( ref dataCollector ); } } string tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector ); string falloff = m_falloffPort.GeneratePortInstructions( ref dataCollector ); bool scaleNormals = false; if( m_scalePort.IsConnected || ( m_scalePort.IsConnected && ( m_scalePort.Vector3InternalData == Vector3.one || m_scalePort.FloatInternalData == 1 ) ) ) scaleNormals = true; string samplingTriplanar = string.Empty; string headerID = string.Empty; string header = string.Empty; string callHeader = string.Empty; string samplers = string.Empty; string extraArguments = string.Empty; List triplanarBody = new List(); triplanarBody.AddRange( m_functionSamplingBodyProj ); if( m_selectedTriplanarType == TriplanarType.Spherical ) { headerID += "S"; samplers = m_arraySupport ? ( dataCollector.IsSRP ? m_singularArrayTextureSRP : m_singularArrayTextureStandard ) : (sampleThroughMacros? m_singularTextureSRP : m_singularTextureRegular); triplanarBody.AddRange( m_functionSamplingBodySampSphere ); if( m_normalCorrection ) { headerID += "N"; if( scaleNormals ) { ConvertListTo( dataCollector, true, m_functionSamplingBodySignsSphereScale, triplanarBody ); //triplanarBody.AddRange( m_functionSamplingBodySignsSphereScale ); } else { ConvertListTo( dataCollector, false, m_functionSamplingBodySignsSphere, triplanarBody ); //triplanarBody.AddRange( m_functionSamplingBodySignsSphere ); } triplanarBody.AddRange( m_functionSamplingBodyReturnSphereNormalize ); } else { triplanarBody.AddRange( m_functionSamplingBodyReturnSphere ); } } else { headerID += "C"; samplers = m_arraySupport ? ( dataCollector.IsSRP ? m_topmidbotArrayTextureSRP : m_topmidbotArrayTextureStandard ) :( sampleThroughMacros? m_topmidbotTextureSRP: m_topmidbotTextureRegular); extraArguments = ", {7}, {8}"; triplanarBody.AddRange( m_functionSamplingBodyNegProj ); triplanarBody.AddRange( m_functionSamplingBodySampCylinder ); if( m_normalCorrection ) { headerID += "N"; if( scaleNormals ) { //triplanarBody.AddRange( m_functionSamplingBodySignsSphereScale ); ConvertListTo( dataCollector, true, m_functionSamplingBodySignsSphereScale, triplanarBody ); ConvertListTo( dataCollector, true, m_functionSamplingBodySignsCylinderScale, triplanarBody ); //triplanarBody.AddRange( m_functionSamplingBodySignsCylinderScale ); } else { //triplanarBody.AddRange( m_functionSamplingBodySignsSphere ); ConvertListTo( dataCollector, false, m_functionSamplingBodySignsSphere, triplanarBody ); ConvertListTo( dataCollector, false, m_functionSamplingBodySignsCylinder, triplanarBody ); //triplanarBody.AddRange( m_functionSamplingBodySignsCylinder ); } triplanarBody.AddRange( m_functionSamplingBodyReturnCylinderNormalize ); } else { triplanarBody.AddRange( m_functionSamplingBodyReturnCylinder ); } } if( isVertex ) { if( m_arraySupport ) { string arrayFetch = dataCollector.IsSRP ? "ASE_SAMPLE_TEXTURE2D_ARRAY_LOD" : "UNITY_SAMPLE_TEX2DARRAY_LOD"; headerID += "VA"; for( int i = 0; i < triplanarBody.Count; i++ ) triplanarBody[ i ] = string.Format( triplanarBody[ i ], arrayFetch, "float3( ", ", 0 ), index.x", ", 0 ), index.y", ", 0 ), index.z" ); } else { headerID += "V"; string sampleFunc = sampleThroughMacros ? "SAMPLE_TEXTURE2DLOD" : "tex2Dlod"; for( int i = 0; i < triplanarBody.Count; i++ ) triplanarBody[ i ] = string.Format( triplanarBody[ i ], sampleFunc, "float4( ", ", 0, 0 )", ", 0, 0 )", ", 0, 0 )" ); } } else { if( m_arraySupport ) { string arrayFetch = dataCollector.IsSRP ? "ASE_SAMPLE_TEXTURE2D_ARRAY" : "UNITY_SAMPLE_TEX2DARRAY"; headerID += "FA"; for( int i = 0; i < triplanarBody.Count; i++ ) triplanarBody[ i ] = string.Format( triplanarBody[ i ], arrayFetch, "float3( ", ", index.x )", ", index.y )", ", index.z )" ); } else { headerID += "F"; string sampleFunc = sampleThroughMacros ? "SAMPLE_TEXTURE2D" : "tex2D"; for( int i = 0; i < triplanarBody.Count; i++ ) { triplanarBody[ i ] = string.Format( triplanarBody[ i ], sampleFunc, "", "", "", "" ); } } } string type = UIUtils.WirePortToCgType( m_outputPorts[ 0 ].DataType ); header = string.Format( m_functionHeader, type, headerID, samplers ); callHeader = string.Format( m_functionCall, headerID, "{0}, {1}, {2}, {3}, {4}, {5}, {6}" + extraArguments ); IOUtils.AddFunctionHeader( ref samplingTriplanar, header ); foreach( string line in triplanarBody ) IOUtils.AddFunctionLine( ref samplingTriplanar, line ); IOUtils.CloseFunctionBody( ref samplingTriplanar ); string pos = GeneratorUtils.GenerateWorldPosition( ref dataCollector, UniqueId ); string norm = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId ); string worldToTangent = string.Empty; if( m_normalCorrection ) worldToTangent = GeneratorUtils.GenerateWorldToTangentMatrix( ref dataCollector, UniqueId, CurrentPrecisionType ); if( m_selectedTriplanarSpace == TriplanarSpace.Object ) { if( m_normalCorrection ) { string vt = GeneratorUtils.GenerateVertexTangent( ref dataCollector, UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3 ); string vbt = GeneratorUtils.GenerateVertexBitangent( ref dataCollector, UniqueId, CurrentPrecisionType ); norm = GeneratorUtils.GenerateVertexNormal( ref dataCollector, UniqueId, CurrentPrecisionType ); dataCollector.AddLocalVariable( UniqueId, "float3x3 objectToTangent = float3x3("+ vt + ", "+ vbt + ", "+ norm + ");" ); pos = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, WirePortDataType.FLOAT3 ); worldToTangent = "objectToTangent"; } else { pos = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, WirePortDataType.FLOAT3 ); norm = GeneratorUtils.GenerateVertexNormal( ref dataCollector, UniqueId, CurrentPrecisionType ); } } if( m_posPort.IsConnected ) { pos = m_posPort.GeneratePortInstructions( ref dataCollector ); } string call = string.Empty; if( m_arraySupport ) { string arrayPassParams = dataCollector.IsSRP ? "ASE_TEXTURE2D_ARRAY_PARAM" : "UNITY_PASS_TEX2DARRAY"; texTop = arrayPassParams + "(" + texTop + ")"; texMid = arrayPassParams + "(" + texMid + ")"; texBot = arrayPassParams + "(" + texBot + ")"; } string normalScale = m_scalePort.GeneratePortInstructions( ref dataCollector ); if( m_selectedTriplanarType == TriplanarType.Spherical ) call = dataCollector.AddFunctions( callHeader, samplingTriplanar, texTop, pos, norm, falloff, tiling, normalScale, topIndex ); else call = dataCollector.AddFunctions( callHeader, samplingTriplanar, texTop, texMid, texBot, pos, norm, falloff, tiling, normalScale, "float3(" + topIndex + "," + midIndex + "," + botIndex + ")" ); dataCollector.AddToLocalVariables( dataCollector.PortCategory, UniqueId, type + " triplanar" + OutputId + " = " + call + ";" ); if( m_normalCorrection ) { dataCollector.AddToLocalVariables( dataCollector.PortCategory, UniqueId, "float3 tanTriplanarNormal" + OutputId + " = mul( " + worldToTangent + ", triplanar" + OutputId + " );" ); return GetOutputVectorItem( 0, outputId, "tanTriplanarNormal" + OutputId ); } else { return GetOutputVectorItem( 0, outputId, "triplanar" + OutputId ); } } public override void UpdateMaterial( Material mat ) { base.UpdateMaterial( mat ); m_topTexture.OnPropertyNameChanged(); if( mat.HasProperty( m_topTexture.PropertyName ) && !InsideShaderFunction ) { mat.SetTexture( m_topTexture.PropertyName, m_topTexture.MaterialValue ); } m_midTexture.OnPropertyNameChanged(); if( mat.HasProperty( m_midTexture.PropertyName ) && !InsideShaderFunction ) { mat.SetTexture( m_midTexture.PropertyName, m_midTexture.MaterialValue ); } m_botTexture.OnPropertyNameChanged(); if( mat.HasProperty( m_botTexture.PropertyName ) && !InsideShaderFunction ) { mat.SetTexture( m_botTexture.PropertyName, m_botTexture.MaterialValue ); } } public void SetDelayedMaterialMode( Material mat ) { m_topTexture.SetMaterialMode( mat, false ); if( mat.HasProperty( m_topTexture.PropertyName ) ) { m_topTexture.MaterialValue = mat.GetTexture( m_topTexture.PropertyName ); } m_midTexture.SetMaterialMode( mat, false ); if( mat.HasProperty( m_midTexture.PropertyName ) ) { m_midTexture.MaterialValue = mat.GetTexture( m_midTexture.PropertyName ); } m_botTexture.SetMaterialMode( mat, false ); if( mat.HasProperty( m_botTexture.PropertyName ) ) { m_botTexture.MaterialValue = mat.GetTexture( m_botTexture.PropertyName ); } } public override void ForceUpdateFromMaterial( Material material ) { base.ForceUpdateFromMaterial( material ); if( material.HasProperty( m_topTexture.PropertyName ) ) { m_topTexture.MaterialValue = material.GetTexture( m_topTexture.PropertyName ); PreviewIsDirty = true; } if( material.HasProperty( m_midTexture.PropertyName ) ) { m_midTexture.MaterialValue = material.GetTexture( m_midTexture.PropertyName ); PreviewIsDirty = true; } if( material.HasProperty( m_botTexture.PropertyName ) ) { m_botTexture.MaterialValue = material.GetTexture( m_botTexture.PropertyName ); PreviewIsDirty = true; } } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_selectedTriplanarType = (TriplanarType)Enum.Parse( typeof( TriplanarType ), GetCurrentParam( ref nodeParams ) ); m_selectedTriplanarSpace = (TriplanarSpace)Enum.Parse( typeof( TriplanarSpace ), GetCurrentParam( ref nodeParams ) ); m_normalCorrection = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); m_tempTopInspectorName = GetCurrentParam( ref nodeParams ); m_tempTopName = GetCurrentParam( ref nodeParams ); m_tempTopDefaultValue = (TexturePropertyValues)Enum.Parse( typeof( TexturePropertyValues ), GetCurrentParam( ref nodeParams ) ); m_tempTopOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); m_tempTopDefaultTexture = AssetDatabase.LoadAssetAtPath( GetCurrentParam( ref nodeParams ) ); m_tempMidInspectorName = GetCurrentParam( ref nodeParams ); m_tempMidName = GetCurrentParam( ref nodeParams ); m_tempMidDefaultValue = (TexturePropertyValues)Enum.Parse( typeof( TexturePropertyValues ), GetCurrentParam( ref nodeParams ) ); m_tempMidOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); m_tempMidDefaultTexture = AssetDatabase.LoadAssetAtPath( GetCurrentParam( ref nodeParams ) ); m_tempBotInspectorName = GetCurrentParam( ref nodeParams ); m_tempBotName = GetCurrentParam( ref nodeParams ); m_tempBotDefaultValue = (TexturePropertyValues)Enum.Parse( typeof( TexturePropertyValues ), GetCurrentParam( ref nodeParams ) ); m_tempBotOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); m_tempBotDefaultTexture = AssetDatabase.LoadAssetAtPath( GetCurrentParam( ref nodeParams ) ); if( UIUtils.CurrentShaderVersion() > 6102 ) m_propertyInspectorName = GetCurrentParam( ref nodeParams ); if( UIUtils.CurrentShaderVersion() > 13701 ) m_arraySupport = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); SetTitleText( m_propertyInspectorName ); ConfigurePorts(); } public override void RefreshExternalReferences() { base.RefreshExternalReferences(); Init(); ReadPropertiesData(); ConfigurePorts(); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedTriplanarType ); IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedTriplanarSpace ); IOUtils.AddFieldValueToString( ref nodeInfo, m_normalCorrection ); IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.PropertyInspectorName ); IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.PropertyName ); IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.DefaultTextureValue ); IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.OrderIndex.ToString() ); IOUtils.AddFieldValueToString( ref nodeInfo, ( m_topTexture.DefaultValue != null ) ? AssetDatabase.GetAssetPath( m_topTexture.DefaultValue ) : Constants.NoStringValue ); IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.PropertyInspectorName ); IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.PropertyName ); IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.DefaultTextureValue ); IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.OrderIndex.ToString() ); IOUtils.AddFieldValueToString( ref nodeInfo, ( m_midTexture.DefaultValue != null ) ? AssetDatabase.GetAssetPath( m_midTexture.DefaultValue ) : Constants.NoStringValue ); IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.PropertyInspectorName ); IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.PropertyName ); IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.DefaultTextureValue ); IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.OrderIndex.ToString() ); IOUtils.AddFieldValueToString( ref nodeInfo, ( m_botTexture.DefaultValue != null ) ? AssetDatabase.GetAssetPath( m_botTexture.DefaultValue ) : Constants.NoStringValue ); IOUtils.AddFieldValueToString( ref nodeInfo, m_propertyInspectorName ); IOUtils.AddFieldValueToString( ref nodeInfo, m_arraySupport ); } public override void RefreshOnUndo() { base.RefreshOnUndo(); if( m_topTexture != null ) { m_topTexture.BeginPropertyFromInspectorCheck(); } if( m_midTexture != null ) { m_midTexture.BeginPropertyFromInspectorCheck(); } if( m_botTexture != null ) { m_botTexture.BeginPropertyFromInspectorCheck(); } } } }