// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda //#define NEW_TEXTURE_3D_METHOD using UnityEngine; using UnityEditor; using System.Collections.Generic; using UnityEditorInternal; using System; using System.IO; namespace AmplifyShaderEditor { public class ASETextureArrayCreator : EditorWindow { [MenuItem( "Window/Amplify Shader Editor/Texture Array Creator", false, 1001 )] static void ShowWindow() { ASETextureArrayCreator window = EditorWindow.GetWindow(); window.titleContent.text = "Texture Array"; window.minSize = new Vector2( 302, 350 ); window.Show(); } private const string ClearButtonStr = "Clear"; private const string TextureFilter = "t:Texture2D"; private const string BuildArrayMessage = "Build Array"; private const string BuildTexture3DMessage = "Build Texture 3D"; private const string ArrayFilename = "NewTextureArray"; private const string Texture3DFilename = "NewTexture3D"; private DragAndDropTool m_dragAndDropTool; private Rect m_draggableArea; [SerializeField] private List m_allTextures; [SerializeField] private ReorderableList m_listTextures = null; [SerializeField] private bool m_tex3DMode = false; [SerializeField] private bool m_linearMode = false; [SerializeField] private string m_folderPath = "Assets/"; [SerializeField] private string m_fileName = "NewTextureArray"; [SerializeField] private bool m_filenameChanged = false; [SerializeField] private TextureWrapMode m_wrapMode = TextureWrapMode.Repeat; [SerializeField] private FilterMode m_filterMode = FilterMode.Bilinear; [SerializeField] private int m_anisoLevel = 1; [SerializeField] private int m_previewSize = 16; [SerializeField] private bool m_mipMaps = true; [SerializeField] private int m_selectedSizeX = 4; [SerializeField] private int m_selectedSizeY = 4; [SerializeField] private TextureFormat m_selectedFormatEnum = TextureFormat.ARGB32; [SerializeField] private int m_quality = 100; private int[] m_sizes = { 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192 }; private string[] m_sizesStr = { "32", "64", "128", "256", "512", "1024", "2048", "4096", "8192" }; private static Dictionary MipCount = new Dictionary() { { 32, 6 }, { 64, 7 }, { 128, 8 }, { 256, 9 }, { 512, 10 }, { 1024, 11 }, { 2048, 12 }, { 4096, 13 }, { 8192, 14 } }; private static List UncompressedFormats = new List() { TextureFormat.ARGB32, TextureFormat.RGBA32, TextureFormat.RGB24, TextureFormat.Alpha8 }; private GUIStyle m_contentStyle = null; private GUIStyle m_pathButtonStyle = null; private GUIContent m_pathButtonContent = new GUIContent(); private Vector2 m_scrollPos; private Texture m_lastSaved; private bool m_lockRatio = true; private string m_message = string.Empty; private void OnEnable() { m_draggableArea = new Rect( 0, 0, 1, 1 ); m_dragAndDropTool = new DragAndDropTool(); m_dragAndDropTool.OnValidDropObjectEvt += OnValidObjectsDropped; if( m_contentStyle == null ) { m_contentStyle = new GUIStyle( GUIStyle.none ); m_contentStyle.margin = new RectOffset( 6, 4, 5, 5 ); } m_pathButtonStyle = null; if( m_allTextures == null ) m_allTextures = new List(); if( m_listTextures == null ) { m_listTextures = new ReorderableList( m_allTextures, typeof( Texture2D ), true, true, true, true ); m_listTextures.elementHeight = 16; m_listTextures.drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) => { m_allTextures[ index ] = (Texture2D)EditorGUI.ObjectField( rect, "Texture " + index, m_allTextures[ index ], typeof( Texture2D ), false ); }; m_listTextures.drawHeaderCallback = ( Rect rect ) => { m_previewSize = EditorGUI.IntSlider( rect, "Texture List", m_previewSize, 16, 64 ); if( (float)m_previewSize != m_listTextures.elementHeight ) m_listTextures.elementHeight = m_previewSize; }; m_listTextures.onAddCallback = ( list ) => { m_allTextures.Add( null ); }; m_listTextures.onRemoveCallback = ( list ) => { m_allTextures.RemoveAt( list.index ); }; } } private void OnDestroy() { m_dragAndDropTool.Destroy(); m_dragAndDropTool = null; if( m_allTextures != null ) { m_allTextures.Clear(); m_allTextures = null; } } void OnGUI() { if( m_pathButtonStyle == null ) m_pathButtonStyle = "minibutton"; m_scrollPos = EditorGUILayout.BeginScrollView( m_scrollPos, GUILayout.Height( position.height ) ); float cachedWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = 100; EditorGUILayout.BeginVertical( m_contentStyle ); string buildButtonStr = m_tex3DMode ? BuildTexture3DMessage : BuildArrayMessage; // build button EditorGUILayout.BeginHorizontal(); EditorGUI.BeginDisabledGroup( m_allTextures.Count <= 0 ); if( GUILayout.Button( buildButtonStr, "prebutton", GUILayout.Height( 20 ) ) ) { bool showWarning = false; for( int i = 0; i < m_allTextures.Count; i++ ) { if( m_allTextures[ i ].width != m_sizes[ m_selectedSizeX ] || m_allTextures[ i ].height != m_sizes[ m_selectedSizeY ] ) { showWarning = true; } } if( !showWarning ) { m_message = string.Empty; if( m_tex3DMode ) BuildTexture3D(); else BuildArray(); } else if( EditorUtility.DisplayDialog( "Warning!", "Some textures need to be resized to fit the selected size. Do you want to continue?", "Yes", "No" ) ) { m_message = string.Empty; if( m_tex3DMode ) BuildTexture3D(); else BuildArray(); } } EditorGUI.EndDisabledGroup(); EditorGUI.BeginDisabledGroup( m_lastSaved == null ); GUIContent icon = EditorGUIUtility.IconContent( "icons/d_ViewToolZoom.png" ); if( GUILayout.Button( icon, "prebutton", GUILayout.Width( 28 ), GUILayout.Height( 20 ) ) ) { EditorGUIUtility.PingObject( m_lastSaved ); } EditorGUI.EndDisabledGroup(); EditorGUILayout.EndHorizontal(); // message if( !string.IsNullOrEmpty( m_message ) ) if( GUILayout.Button( "BUILD REPORT (click to hide):\n\n" + m_message, "helpbox" ) ) m_message = string.Empty; // options EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel( "Size" ); EditorGUIUtility.labelWidth = 16; m_selectedSizeX = EditorGUILayout.Popup( "X", m_selectedSizeX, m_sizesStr ); EditorGUI.BeginDisabledGroup( m_lockRatio ); m_selectedSizeY = EditorGUILayout.Popup( "Y", m_lockRatio ? m_selectedSizeX : m_selectedSizeY, m_sizesStr ); EditorGUI.EndDisabledGroup(); EditorGUIUtility.labelWidth = 100; m_lockRatio = GUILayout.Toggle( m_lockRatio, "L", "minibutton", GUILayout.Width( 18 ) ); EditorGUILayout.EndHorizontal(); EditorGUI.BeginChangeCheck(); m_tex3DMode = EditorGUILayout.Toggle( "Texture 3D", m_tex3DMode ); if( EditorGUI.EndChangeCheck() ) { if( !m_filenameChanged ) { m_fileName = m_tex3DMode ? Texture3DFilename:ArrayFilename; } } m_linearMode = EditorGUILayout.Toggle( "Linear", m_linearMode ); m_mipMaps = EditorGUILayout.Toggle( "Mip Maps", m_mipMaps ); m_wrapMode = (TextureWrapMode)EditorGUILayout.EnumPopup( "Wrap Mode", m_wrapMode ); m_filterMode = (FilterMode)EditorGUILayout.EnumPopup( "Filter Mode", m_filterMode ); m_anisoLevel = EditorGUILayout.IntSlider( "Aniso Level", m_anisoLevel, 0, 16 ); m_selectedFormatEnum = (TextureFormat)EditorGUILayout.EnumPopup( "Format", m_selectedFormatEnum ); if( m_selectedFormatEnum == TextureFormat.DXT1Crunched ) { m_selectedFormatEnum = TextureFormat.DXT1; Debug.Log( "Texture Array does not support crunched DXT1 format. Changing to DXT1..." ); } else if( m_selectedFormatEnum == TextureFormat.DXT5Crunched ) { m_selectedFormatEnum = TextureFormat.DXT5; Debug.Log( "Texture Array does not support crunched DXT5 format. Changing to DXT5..." ); } m_quality = EditorGUILayout.IntSlider( "Format Quality", m_quality, 0, 100 ); EditorGUILayout.Separator(); EditorGUILayout.LabelField( "Path and Name" ); EditorGUILayout.BeginHorizontal(); m_pathButtonContent.text = m_folderPath; Vector2 buttonSize = m_pathButtonStyle.CalcSize( m_pathButtonContent ); if( GUILayout.Button( m_pathButtonContent, m_pathButtonStyle, GUILayout.MaxWidth( Mathf.Min( position.width * 0.5f, buttonSize.x ) ) ) ) { string folderpath = EditorUtility.OpenFolderPanel( "Save Texture Array to folder", "Assets/", "" ); folderpath = FileUtil.GetProjectRelativePath( folderpath ); if( string.IsNullOrEmpty( folderpath ) ) m_folderPath = "Assets/"; else m_folderPath = folderpath + "/"; } EditorGUI.BeginChangeCheck(); m_fileName = EditorGUILayout.TextField( m_fileName, GUILayout.ExpandWidth( true ) ); if( EditorGUI.EndChangeCheck() ) { m_filenameChanged = true; } EditorGUILayout.LabelField( ".asset", GUILayout.MaxWidth( 40 ) ); EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); // list EditorGUILayout.Separator(); if( GUILayout.Button( ClearButtonStr ) ) { m_allTextures.Clear(); } if( m_listTextures != null ) m_listTextures.DoLayoutList(); GUILayout.Space( 20 ); EditorGUILayout.EndVertical(); EditorGUIUtility.labelWidth = cachedWidth; EditorGUILayout.EndScrollView(); m_draggableArea.size = position.size; m_dragAndDropTool.TestDragAndDrop( m_draggableArea ); } public void OnValidObjectsDropped( UnityEngine.Object[] droppedObjs ) { for( int objIdx = 0; objIdx < droppedObjs.Length; objIdx++ ) { Texture2D tex = droppedObjs[ objIdx ] as Texture2D; if( tex != null ) { m_allTextures.Add( tex ); } else { DefaultAsset asset = droppedObjs[ objIdx ] as DefaultAsset; if( asset != null ) { string path = AssetDatabase.GetAssetPath( asset ); if( AssetDatabase.IsValidFolder( path ) ) { string[] pathArr = { path }; string[] texInDir = AssetDatabase.FindAssets( TextureFilter, pathArr ); for( int texIdx = 0; texIdx < texInDir.Length; texIdx++ ) { Texture2D internalTex = AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( texInDir[ texIdx ] )); if( internalTex != null ) { m_allTextures.Add( internalTex ); } } } } } } m_allTextures.Sort( ( x, y ) => string.Compare( x.name, y.name ) ); } private void CopyToArray( ref Texture2D from, ref Texture2DArray to, int arrayIndex, int mipLevel, bool compressed = true ) { if( compressed ) { Graphics.CopyTexture( from, 0, mipLevel, to, arrayIndex, mipLevel ); } else { to.SetPixels( from.GetPixels(), arrayIndex, mipLevel ); to.Apply(); } } #if NEW_TEXTURE_3D_METHOD private void BuildTexture3D() { int sizeX = m_sizes[ m_selectedSizeX ]; int sizeY = m_sizes[ m_selectedSizeY ]; Texture3D texture3D = new Texture3D( sizeX, sizeY, m_allTextures.Count, m_selectedFormatEnum, m_mipMaps ); texture3D.wrapMode = m_wrapMode; texture3D.filterMode = m_filterMode; texture3D.anisoLevel = m_anisoLevel; //texture3D.Apply( false ); RenderTexture cache = RenderTexture.active; RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default ); rt.Create(); List textures = new List( m_allTextures.Count ); for( int i = 0; i < m_allTextures.Count; i++ ) { // build report int widthChanges = m_allTextures[ i ].width < sizeX ? -1 : m_allTextures[ i ].width > sizeX ? 1 : 0; int heightChanges = m_allTextures[ i ].height < sizeY ? -1 : m_allTextures[ i ].height > sizeY ? 1 : 0; if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) ) m_message += m_allTextures[ i ].name + " was upscaled\n"; else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) ) m_message += m_allTextures[ i ].name + " was downscaled\n"; else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) ) m_message += m_allTextures[ i ].name + " changed dimensions\n"; // blit image to upscale or downscale the image to any size RenderTexture.active = rt; bool cachedsrgb = GL.sRGBWrite; GL.sRGBWrite = !m_linearMode; Graphics.Blit( m_allTextures[ i ], rt ); GL.sRGBWrite = cachedsrgb; textures.Add( new Texture2D( sizeX, sizeY, TextureFormat.ARGB32, m_mipMaps, m_linearMode )); textures[ i ].ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, m_mipMaps ); RenderTexture.active = null; bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( m_selectedFormatEnum ) ) < 0; if( isCompressed ) { EditorUtility.CompressTexture( textures[ i ], m_selectedFormatEnum, m_quality ); // t2d.Apply( false ); } textures[ i ].Apply( false ); } rt.Release(); RenderTexture.active = cache; if( m_message.Length > 0 ) m_message = m_message.Substring( 0, m_message.Length - 1 ); int sizeZ = textures.Count; Color[] colors = new Color[ sizeX * sizeY * sizeZ ]; int idx = 0; for( int z = 0; z < sizeZ; z++ ) { for( int y = 0; y < sizeY; y++ ) { for( int x = 0; x < sizeX; x++, idx++ ) { colors[ idx ] = textures[ z ].GetPixel(x,y); } } } texture3D.SetPixels( colors ); texture3D.Apply(); string path = m_folderPath + m_fileName + ".asset"; Texture3D outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture3D; if( outfile != null ) { EditorUtility.CopySerialized( texture3D, outfile ); AssetDatabase.SaveAssets(); EditorGUIUtility.PingObject( outfile ); m_lastSaved = outfile; } else { AssetDatabase.CreateAsset( texture3D, path ); EditorGUIUtility.PingObject( texture3D ); m_lastSaved = texture3D; } } #else private void BuildTexture3D() { int sizeX = m_sizes[ m_selectedSizeX ]; int sizeY = m_sizes[ m_selectedSizeY ]; int mipCount = m_mipMaps ? MipCount[ Mathf.Max( sizeX, sizeY ) ] : 1; Texture3D texture3D = new Texture3D( sizeX, sizeY, m_allTextures.Count, m_selectedFormatEnum, m_mipMaps ); texture3D.wrapMode = m_wrapMode; texture3D.filterMode = m_filterMode; texture3D.anisoLevel = m_anisoLevel; texture3D.Apply( false ); RenderTexture cache = RenderTexture.active; RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default ); rt.Create(); List> mipColor = new List>(); if( m_mipMaps ) { for( int i = 0; i < mipCount; i++ ) { mipColor.Add( new List() ); } } else { mipColor.Add( new List() ); } for( int i = 0; i < m_allTextures.Count; i++ ) { // build report int widthChanges = m_allTextures[ i ].width < sizeX ? -1 : m_allTextures[ i ].width > sizeX ? 1 : 0; int heightChanges = m_allTextures[ i ].height < sizeY ? -1 : m_allTextures[ i ].height > sizeY ? 1 : 0; if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) ) m_message += m_allTextures[ i ].name + " was upscaled\n"; else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) ) m_message += m_allTextures[ i ].name + " was downscaled\n"; else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) ) m_message += m_allTextures[ i ].name + " changed dimensions\n"; // blit image to upscale or downscale the image to any size RenderTexture.active = rt; bool cachedsrgb = GL.sRGBWrite; GL.sRGBWrite = !m_linearMode; Graphics.Blit( m_allTextures[ i ], rt ); GL.sRGBWrite = cachedsrgb; Texture2D t2d = new Texture2D( sizeX, sizeY, TextureFormat.ARGB32, m_mipMaps, m_linearMode ); t2d.ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, m_mipMaps ); RenderTexture.active = null; bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( m_selectedFormatEnum ) ) < 0; if( isCompressed ) { EditorUtility.CompressTexture( t2d, m_selectedFormatEnum, m_quality ); // t2d.Apply( false ); } t2d.Apply( false ); if( m_mipMaps ) { for( int mip = 0; mip < mipCount; mip++ ) { mipColor[ mip ].AddRange( t2d.GetPixels( mip ) ); } } else { mipColor[ 0 ].AddRange( t2d.GetPixels( 0 ) ); } } rt.Release(); RenderTexture.active = cache; if( m_message.Length > 0 ) m_message = m_message.Substring( 0, m_message.Length - 1 ); for( int i = 0; i < mipCount; i++ ) { texture3D.SetPixels( mipColor[ i ].ToArray(), i ); } texture3D.Apply( false ); string path = m_folderPath + m_fileName + ".asset"; Texture3D outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture3D; if( outfile != null ) { EditorUtility.CopySerialized( texture3D, outfile ); AssetDatabase.SaveAssets(); EditorGUIUtility.PingObject( outfile ); m_lastSaved = outfile; } else { AssetDatabase.CreateAsset( texture3D, path ); EditorGUIUtility.PingObject( texture3D ); m_lastSaved = texture3D; } } #endif private void BuildTexture3DAutoMips() { int sizeX = m_sizes[ m_selectedSizeX ]; int sizeY = m_sizes[ m_selectedSizeY ]; Texture3D texture3D = new Texture3D( sizeX, sizeY, m_allTextures.Count, m_selectedFormatEnum, m_mipMaps ); texture3D.wrapMode = m_wrapMode; texture3D.filterMode = m_filterMode; texture3D.anisoLevel = m_anisoLevel; texture3D.Apply( false ); RenderTexture cache = RenderTexture.active; RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default ); rt.Create(); List texColors = new List(); for( int i = 0; i < m_allTextures.Count; i++ ) { // build report int widthChanges = m_allTextures[ i ].width < sizeX ? -1 : m_allTextures[ i ].width > sizeX ? 1 : 0; int heightChanges = m_allTextures[ i ].height < sizeY ? -1 : m_allTextures[ i ].height > sizeY ? 1 : 0; if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) ) m_message += m_allTextures[ i ].name + " was upscaled\n"; else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) ) m_message += m_allTextures[ i ].name + " was downscaled\n"; else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) ) m_message += m_allTextures[ i ].name + " changed dimensions\n"; // blit image to upscale or downscale the image to any size RenderTexture.active = rt; bool cachedsrgb = GL.sRGBWrite; GL.sRGBWrite = !m_linearMode; Graphics.Blit( m_allTextures[ i ], rt ); GL.sRGBWrite = cachedsrgb; Texture2D t2d = new Texture2D( sizeX, sizeY, TextureFormat.ARGB32, m_mipMaps, m_linearMode ); t2d.ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, m_mipMaps ); RenderTexture.active = null; bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( m_selectedFormatEnum ) ) < 0; if( isCompressed ) { EditorUtility.CompressTexture( t2d, m_selectedFormatEnum, m_quality ); t2d.Apply( false ); } texColors.AddRange( t2d.GetPixels() ); } rt.Release(); RenderTexture.active = cache; if( m_message.Length > 0 ) m_message = m_message.Substring( 0, m_message.Length - 1 ); texture3D.SetPixels( texColors.ToArray() ); texture3D.Apply(); string path = m_folderPath + m_fileName + ".asset"; Texture3D outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture3D; if( outfile != null ) { EditorUtility.CopySerialized( texture3D, outfile ); AssetDatabase.SaveAssets(); EditorGUIUtility.PingObject( outfile ); m_lastSaved = outfile; } else { AssetDatabase.CreateAsset( texture3D, path ); EditorGUIUtility.PingObject( texture3D ); m_lastSaved = texture3D; } } private void BuildArray() { int sizeX = m_sizes[ m_selectedSizeX ]; int sizeY = m_sizes[ m_selectedSizeY ]; Texture2DArray textureArray = new Texture2DArray( sizeX, sizeY, m_allTextures.Count, m_selectedFormatEnum, m_mipMaps, m_linearMode ); textureArray.wrapMode = m_wrapMode; textureArray.filterMode = m_filterMode; textureArray.anisoLevel = m_anisoLevel; textureArray.Apply( false ); RenderTexture cache = RenderTexture.active; RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default ); rt.Create(); for( int i = 0; i < m_allTextures.Count; i++ ) { // build report int widthChanges = m_allTextures[ i ].width < sizeX ? -1 : m_allTextures[ i ].width > sizeX ? 1 : 0; int heightChanges = m_allTextures[ i ].height < sizeY ? -1 : m_allTextures[ i ].height > sizeY ? 1 : 0; if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) ) m_message += m_allTextures[ i ].name + " was upscaled\n"; else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) ) m_message += m_allTextures[ i ].name + " was downscaled\n"; else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) ) m_message += m_allTextures[ i ].name + " changed dimensions\n"; // blit image to upscale or downscale the image to any size RenderTexture.active = rt; bool cachedsrgb = GL.sRGBWrite; GL.sRGBWrite = !m_linearMode; Graphics.Blit( m_allTextures[ i ], rt ); GL.sRGBWrite = cachedsrgb; Texture2D t2d = new Texture2D( sizeX, sizeY, TextureFormat.ARGB32, m_mipMaps, m_linearMode ); t2d.ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, m_mipMaps ); RenderTexture.active = null; bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( m_selectedFormatEnum ) ) < 0; if( isCompressed ) { EditorUtility.CompressTexture( t2d, m_selectedFormatEnum, m_quality ); t2d.Apply( false ); } if( m_mipMaps ) { int maxSize = Mathf.Max( sizeX, sizeY ); for( int mip = 0; mip < MipCount[ maxSize ]; mip++ ) { CopyToArray( ref t2d, ref textureArray, i, mip, isCompressed ); } } else { CopyToArray( ref t2d, ref textureArray, i, 0, isCompressed ); } } rt.Release(); RenderTexture.active = cache; if( m_message.Length > 0 ) m_message = m_message.Substring( 0, m_message.Length - 1 ); string path = m_folderPath + m_fileName + ".asset"; Texture2DArray outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture2DArray; if( outfile != null ) { EditorUtility.CopySerialized( textureArray, outfile ); AssetDatabase.SaveAssets(); EditorGUIUtility.PingObject( outfile ); m_lastSaved = outfile; } else { AssetDatabase.CreateAsset( textureArray, path ); EditorGUIUtility.PingObject( textureArray ); m_lastSaved = textureArray; } } } }