// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2014/10/27 15:59
//
// License Copyright (c) Daniele Giardini.
// This work is subject to the terms at http://dotween.demigiant.com/license.php
using UnityEngine;
namespace DG.Tweening
{
///
/// Methods that extend 2D Toolkit objects and allow to directly create and control tweens from their instances.
///
public static class ShortcutExtensionsTk2d
{
#region Sprite
/// Tweens a 2D Toolkit Sprite's dimensions to the given value.
/// Also stores the Sprite as the tween's target so it can be used for filtered operations
/// The end value to reachThe duration of the tween
public static Tweener DOScale(this tk2dBaseSprite target, Vector3 endValue, float duration)
{
return DOTween.To(() => target.scale, x => target.scale = x, endValue, duration)
.SetTarget(target);
}
/// Tweens a Sprite's dimensions to the given value.
/// Also stores the Sprite as the tween's target so it can be used for filtered operations
/// The end value to reachThe duration of the tween
public static Tweener DOScaleX(this tk2dBaseSprite target, float endValue, float duration)
{
return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(endValue, 0, 0), duration)
.SetOptions(AxisConstraint.X)
.SetTarget(target);
}
/// Tweens a Sprite's dimensions to the given value.
/// Also stores the Sprite as the tween's target so it can be used for filtered operations
/// The end value to reachThe duration of the tween
public static Tweener DOScaleY(this tk2dBaseSprite target, float endValue, float duration)
{
return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, endValue, 0), duration)
.SetOptions(AxisConstraint.Y)
.SetTarget(target);
}
/// Tweens a Sprite's dimensions to the given value.
/// Also stores the Sprite as the tween's target so it can be used for filtered operations
/// The end value to reachThe duration of the tween
public static Tweener DOScaleZ(this tk2dBaseSprite target, float endValue, float duration)
{
return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, 0, endValue), duration)
.SetOptions(AxisConstraint.Z)
.SetTarget(target);
}
/// Tweens a 2D Toolkit Sprite's color to the given value.
/// Also stores the Sprite as the tween's target so it can be used for filtered operations
/// The end value to reachThe duration of the tween
public static Tweener DOColor(this tk2dBaseSprite target, Color endValue, float duration)
{
return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
.SetTarget(target);
}
/// Tweens a 2D Toolkit Sprite's alpha color to the given value.
/// Also stores the Sprite as the tween's target so it can be used for filtered operations
/// The end value to reachThe duration of the tween
public static Tweener DOFade(this tk2dBaseSprite target, float endValue, float duration)
{
return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
.SetTarget(target);
}
#endregion
#region tk2dSlicedSprite
/// Tweens a 2D Toolkit SlicedSprite's dimensions to the given value.
/// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations
/// The end value to reachThe duration of the tween
public static Tweener DOScale(this tk2dSlicedSprite target, Vector2 endValue, float duration)
{
return DOTween.To(() => target.dimensions, x => target.dimensions = x, endValue, duration)
.SetTarget(target);
}
/// Tweens a SlicedSprite's dimensions to the given value.
/// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations
/// The end value to reachThe duration of the tween
public static Tweener DOScaleX(this tk2dSlicedSprite target, float endValue, float duration)
{
return DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(endValue, 0), duration)
.SetOptions(AxisConstraint.X)
.SetTarget(target);
}
/// Tweens a SlicedSprite's dimensions to the given value.
/// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations
/// The end value to reachThe duration of the tween
public static Tweener DOScaleY(this tk2dSlicedSprite target, float endValue, float duration)
{
return DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(0, endValue), duration)
.SetOptions(AxisConstraint.Y)
.SetTarget(target);
}
#endregion
#region TextMesh
/// Tweens a 2D Toolkit TextMesh's color to the given value.
/// Also stores the TextMesh as the tween's target so it can be used for filtered operations
/// The end value to reachThe duration of the tween
public static Tweener DOColor(this tk2dTextMesh target, Color endValue, float duration)
{
return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
.SetTarget(target);
}
/// Tweens a 2D Toolkit TextMesh's alpha color to the given value.
/// Also stores the TextMesh as the tween's target so it can be used for filtered operations
/// The end value to reachThe duration of the tween
public static Tweener DOFade(this tk2dTextMesh target, float endValue, float duration)
{
return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
.SetTarget(target);
}
/// Tweens a tk2dTextMesh's text to the given value.
/// Also stores the tk2dTextMesh as the tween's target so it can be used for filtered operations
/// The end string to tween toThe duration of the tween
/// If TRUE (default), rich text will be interpreted correctly while animated,
/// otherwise all tags will be considered as normal text
/// The type of scramble mode to use, if any
/// A string containing the characters to use for scrambling.
/// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
/// Leave it to NULL (default) to use default ones
public static Tweener DOText(this tk2dTextMesh target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
{
return DOTween.To(() => target.text, x => target.text = x, endValue, duration)
.SetOptions(richTextEnabled, scrambleMode, scrambleChars)
.SetTarget(target);
}
#endregion
}
}