// Author: Daniele Giardini - http://www.demigiant.com // Created: 2014/10/27 15:59 // // License Copyright (c) Daniele Giardini. // This work is subject to the terms at http://dotween.demigiant.com/license.php using UnityEngine; namespace DG.Tweening { /// /// Methods that extend 2D Toolkit objects and allow to directly create and control tweens from their instances. /// public static class ShortcutExtensionsTk2d { #region Sprite /// Tweens a 2D Toolkit Sprite's dimensions to the given value. /// Also stores the Sprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween public static Tweener DOScale(this tk2dBaseSprite target, Vector3 endValue, float duration) { return DOTween.To(() => target.scale, x => target.scale = x, endValue, duration) .SetTarget(target); } /// Tweens a Sprite's dimensions to the given value. /// Also stores the Sprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween public static Tweener DOScaleX(this tk2dBaseSprite target, float endValue, float duration) { return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(endValue, 0, 0), duration) .SetOptions(AxisConstraint.X) .SetTarget(target); } /// Tweens a Sprite's dimensions to the given value. /// Also stores the Sprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween public static Tweener DOScaleY(this tk2dBaseSprite target, float endValue, float duration) { return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, endValue, 0), duration) .SetOptions(AxisConstraint.Y) .SetTarget(target); } /// Tweens a Sprite's dimensions to the given value. /// Also stores the Sprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween public static Tweener DOScaleZ(this tk2dBaseSprite target, float endValue, float duration) { return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, 0, endValue), duration) .SetOptions(AxisConstraint.Z) .SetTarget(target); } /// Tweens a 2D Toolkit Sprite's color to the given value. /// Also stores the Sprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween public static Tweener DOColor(this tk2dBaseSprite target, Color endValue, float duration) { return DOTween.To(() => target.color, x => target.color = x, endValue, duration) .SetTarget(target); } /// Tweens a 2D Toolkit Sprite's alpha color to the given value. /// Also stores the Sprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween public static Tweener DOFade(this tk2dBaseSprite target, float endValue, float duration) { return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) .SetTarget(target); } #endregion #region tk2dSlicedSprite /// Tweens a 2D Toolkit SlicedSprite's dimensions to the given value. /// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween public static Tweener DOScale(this tk2dSlicedSprite target, Vector2 endValue, float duration) { return DOTween.To(() => target.dimensions, x => target.dimensions = x, endValue, duration) .SetTarget(target); } /// Tweens a SlicedSprite's dimensions to the given value. /// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween public static Tweener DOScaleX(this tk2dSlicedSprite target, float endValue, float duration) { return DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(endValue, 0), duration) .SetOptions(AxisConstraint.X) .SetTarget(target); } /// Tweens a SlicedSprite's dimensions to the given value. /// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween public static Tweener DOScaleY(this tk2dSlicedSprite target, float endValue, float duration) { return DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(0, endValue), duration) .SetOptions(AxisConstraint.Y) .SetTarget(target); } #endregion #region TextMesh /// Tweens a 2D Toolkit TextMesh's color to the given value. /// Also stores the TextMesh as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween public static Tweener DOColor(this tk2dTextMesh target, Color endValue, float duration) { return DOTween.To(() => target.color, x => target.color = x, endValue, duration) .SetTarget(target); } /// Tweens a 2D Toolkit TextMesh's alpha color to the given value. /// Also stores the TextMesh as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween public static Tweener DOFade(this tk2dTextMesh target, float endValue, float duration) { return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) .SetTarget(target); } /// Tweens a tk2dTextMesh's text to the given value. /// Also stores the tk2dTextMesh as the tween's target so it can be used for filtered operations /// The end string to tween toThe duration of the tween /// If TRUE (default), rich text will be interpreted correctly while animated, /// otherwise all tags will be considered as normal text /// The type of scramble mode to use, if any /// A string containing the characters to use for scrambling. /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. /// Leave it to NULL (default) to use default ones public static Tweener DOText(this tk2dTextMesh target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) { return DOTween.To(() => target.text, x => target.text = x, endValue, duration) .SetOptions(richTextEnabled, scrambleMode, scrambleChars) .SetTarget(target); } #endregion } }