Thanks for you purshase! --------------------------------------------------------------------------------------------------------- Please read how to add bloom: --------------------------------------------------------------------------------------------------------- HELPFUL NOTE: For correct work as in demo scene you need enable "HDR" on main camera and. https://www.assetstore.unity3d.com/en/#!/content/83912 link on free unity physically correct bloom. Use follow settings: Threshold 2 Radius 7 Intencity 1 High quality true Anti flicker true In forward mode, HDR does not work with antialiasing. So you need disable antialiasing (edit->project settings->quality) or use deffered rendering mode. Add Post processing behaviour(script) into your camera and choose PostProcessingProfile.asset --------------------------------------------------------------------------------------------------------- Change log: 1.0 - Released 1.1 - Add two albedo shader. Added scripts for easy use without animator. The two shaders are combined into one 1.1.2 - ?? Add support of multiple materials/Disintegration by event (for example from a shot) 1.1.3 - ?? Unity shader graph supports 1.1.4 - ?? Gpu Particles I'm sorry for the loss of backward compatibility, but it was necessary to combine the shaders --------------------------------------------------------------------------------------------------------- Feel free to contact me with any questions and comments Since yours, Max